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- 将 RichTextEffectsControllerTests 中的 GFramework.Godot.Text 引用替换为 Godot 相关命名空间 - 使用 Godot.Collections.Array 替代系统数组类型 - 在 GlobalUsings 中添加 GFramework.Godot.Text 的全局引用 - 修复返回类型以使用新的 Array<RichTextEffect> 结构
26 lines
972 B
C#
26 lines
972 B
C#
// Copyright (c) 2025 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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global using System;
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global using System.Collections.Generic;
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global using System.Linq;
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global using System.Threading;
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global using System.Threading.Tasks;
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global using System.Collections.Immutable;
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global using NUnit.Framework;
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global using System.Globalization;
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global using System.IO;
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global using System.Text;
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global using System.Text.Json;
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global using GFramework.Godot.Text;
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