GFramework/GFramework.Core.Tests/Architectures/ArchitectureLifecycleBehaviorTests.cs
GeWuYou e3ea364b29 docs(core): 添加架构详解和核心框架文档
- 新增 Architecture 架构详解文档,涵盖设计目标、核心组件、生命周期管理
- 添加 GFramework.Core 核心框架文档,包含五层架构、快速开始、组件联动等内容
- 新增架构组件激活器实现,支持类型注册路径的实例创建能力
- 添加架构销毁器,统一处理可销毁对象的登记与释放
- 实现架构生命周期管理器,负责阶段转换和组件初始化销毁
2026-04-06 08:33:56 +08:00

463 lines
16 KiB
C#

using System.Reflection;
using GFramework.Core.Abstractions.Architectures;
using GFramework.Core.Abstractions.Enums;
using GFramework.Core.Abstractions.Lifecycle;
using GFramework.Core.Abstractions.Model;
using GFramework.Core.Abstractions.Systems;
using GFramework.Core.Abstractions.Utility;
using GFramework.Core.Architectures;
using GFramework.Core.Logging;
using Microsoft.Extensions.DependencyInjection;
namespace GFramework.Core.Tests.Architectures;
/// <summary>
/// 验证 Architecture 生命周期行为的集成测试。
/// 这些测试覆盖阶段流转、失败状态传播和逆序销毁规则,
/// 用于保护拆分后的生命周期管理、阶段协调与销毁协调行为。
/// </summary>
[TestFixture]
public class ArchitectureLifecycleBehaviorTests
{
/// <summary>
/// 为每个测试准备独立的日志工厂和全局上下文状态。
/// </summary>
[SetUp]
public void SetUp()
{
LoggerFactoryResolver.Provider = new ConsoleLoggerFactoryProvider();
GameContext.Clear();
}
/// <summary>
/// 清理测试注册到全局上下文表的架构上下文。
/// </summary>
[TearDown]
public void TearDown()
{
GameContext.Clear();
}
/// <summary>
/// 验证初始化流程会按既定顺序推进所有生命周期阶段。
/// </summary>
[Test]
public async Task InitializeAsync_Should_Enter_Expected_Phases_In_Order()
{
var architecture = new PhaseTrackingArchitecture();
await architecture.InitializeAsync();
Assert.That(architecture.PhaseHistory, Is.EqualTo(new[]
{
ArchitecturePhase.BeforeUtilityInit,
ArchitecturePhase.AfterUtilityInit,
ArchitecturePhase.BeforeModelInit,
ArchitecturePhase.AfterModelInit,
ArchitecturePhase.BeforeSystemInit,
ArchitecturePhase.AfterSystemInit,
ArchitecturePhase.Ready
}));
await architecture.DestroyAsync();
}
/// <summary>
/// 验证用户初始化失败时,等待 Ready 的任务会失败并进入 FailedInitialization 阶段。
/// </summary>
[Test]
public async Task InitializeAsync_When_OnInitialize_Throws_Should_Mark_FailedInitialization()
{
var architecture = new PhaseTrackingArchitecture(() => throw new InvalidOperationException("boom"));
var exception = Assert.ThrowsAsync<InvalidOperationException>(async () => await architecture.InitializeAsync());
Assert.That(exception, Is.Not.Null);
Assert.That(architecture.CurrentPhase, Is.EqualTo(ArchitecturePhase.FailedInitialization));
Assert.ThrowsAsync<InvalidOperationException>(async () => await architecture.WaitUntilReadyAsync());
}
/// <summary>
/// 验证销毁流程会按注册逆序释放组件,并推进 Destroying/Destroyed 阶段。
/// </summary>
[Test]
public async Task DestroyAsync_Should_Destroy_Components_In_Reverse_Registration_Order()
{
var destroyOrder = new List<string>();
var architecture = new DestroyOrderArchitecture(destroyOrder);
await architecture.InitializeAsync();
await architecture.DestroyAsync();
Assert.Multiple(() =>
{
Assert.That(destroyOrder, Is.EqualTo(new[] { "system", "model", "utility" }));
Assert.That(architecture.CurrentPhase, Is.EqualTo(ArchitecturePhase.Destroyed));
Assert.That(architecture.PhaseHistory[^2..], Is.EqualTo(new[]
{
ArchitecturePhase.Destroying,
ArchitecturePhase.Destroyed
}));
});
}
/// <summary>
/// 验证初始化失败后仍然允许执行销毁流程。
/// 该回归测试用于保护 FailedInitialization → Destroying 的合法迁移,避免失败路径上的组件与容器泄漏。
/// </summary>
[Test]
public async Task DestroyAsync_After_FailedInitialization_Should_Cleanup_And_Enter_Destroyed()
{
var destroyOrder = new List<string>();
var architecture = new FailingInitializationArchitecture(destroyOrder);
var exception = Assert.ThrowsAsync<InvalidOperationException>(async () => await architecture.InitializeAsync());
Assert.That(exception, Is.Not.Null);
Assert.That(architecture.CurrentPhase, Is.EqualTo(ArchitecturePhase.FailedInitialization));
await architecture.DestroyAsync();
Assert.Multiple(() =>
{
Assert.That(destroyOrder, Is.EqualTo(new[] { "model", "utility" }));
Assert.That(architecture.CurrentPhase, Is.EqualTo(ArchitecturePhase.Destroyed));
Assert.That(architecture.PhaseHistory[^3..], Is.EqualTo(new[]
{
ArchitecturePhase.FailedInitialization,
ArchitecturePhase.Destroying,
ArchitecturePhase.Destroyed
}));
});
}
/// <summary>
/// 验证 Destroyed 阶段会在容器清空前广播给容器内的阶段监听器。
/// 该回归测试保护销毁尾声的阶段通知,确保依赖最终阶段信号的服务仍能收到 Destroyed。
/// </summary>
[Test]
public async Task DestroyAsync_Should_Notify_Container_Phase_Listeners_About_Destroyed_Before_Clear()
{
var listener = new TrackingPhaseListener();
var architecture = new ListenerTrackingArchitecture(listener);
await architecture.InitializeAsync();
await architecture.DestroyAsync();
Assert.That(listener.ObservedPhases[^2..], Is.EqualTo(new[]
{
ArchitecturePhase.Destroying,
ArchitecturePhase.Destroyed
}));
}
/// <summary>
/// 验证启用 AllowLateRegistration 时,生命周期层会立即初始化后注册的组件,而不是继续沿用初始化期的拒绝策略。
/// 由于公共架构 API 在 Ready 之后会先触发容器限制,此回归测试直接覆盖生命周期协作者的对齐逻辑。
/// </summary>
[Test]
public async Task
RegisterLifecycleComponent_After_Initialization_Should_Initialize_Immediately_When_LateRegistration_Is_Enabled()
{
var architecture = new AllowLateRegistrationArchitecture();
await architecture.InitializeAsync();
var lateComponent = new LateRegisteredInitializableComponent();
architecture.RegisterLateComponentForTesting(lateComponent);
Assert.That(lateComponent.InitializeCallCount, Is.EqualTo(1));
await architecture.DestroyAsync();
}
/// <summary>
/// 记录阶段流转的可配置测试架构。
/// </summary>
private sealed class PhaseTrackingArchitecture : Architecture
{
private readonly Action? _onInitializeAction;
/// <summary>
/// 创建一个可选地在用户初始化阶段执行自定义逻辑的测试架构。
/// </summary>
/// <param name="onInitializeAction">用户初始化时执行的测试回调。</param>
public PhaseTrackingArchitecture(Action? onInitializeAction = null)
{
_onInitializeAction = onInitializeAction;
PhaseChanged += phase => PhaseHistory.Add(phase);
}
/// <summary>
/// 获取架构经历过的阶段列表。
/// </summary>
public List<ArchitecturePhase> PhaseHistory { get; } = [];
/// <summary>
/// 执行测试注入的初始化逻辑。
/// </summary>
protected override void OnInitialize()
{
_onInitializeAction?.Invoke();
}
}
/// <summary>
/// 在初始化时注册可销毁组件的测试架构。
/// </summary>
private sealed class DestroyOrderArchitecture : Architecture
{
private readonly List<string> _destroyOrder;
/// <summary>
/// 创建用于验证销毁顺序的测试架构。
/// </summary>
/// <param name="destroyOrder">记录组件销毁顺序的列表。</param>
public DestroyOrderArchitecture(List<string> destroyOrder)
{
_destroyOrder = destroyOrder;
PhaseChanged += phase => PhaseHistory.Add(phase);
}
/// <summary>
/// 获取架构经历过的阶段列表。
/// </summary>
public List<ArchitecturePhase> PhaseHistory { get; } = [];
/// <summary>
/// 注册会记录销毁顺序的 Utility、Model 和 System。
/// </summary>
protected override void OnInitialize()
{
RegisterUtility(new TrackingDestroyableUtility(_destroyOrder));
RegisterModel(new TrackingDestroyableModel(_destroyOrder));
RegisterSystem(new TrackingDestroyableSystem(_destroyOrder));
}
}
/// <summary>
/// 在初始化阶段注册可销毁组件并随后抛出异常的测试架构。
/// </summary>
private sealed class FailingInitializationArchitecture : Architecture
{
private readonly List<string> _destroyOrder;
/// <summary>
/// 创建用于验证失败后销毁行为的测试架构。
/// </summary>
/// <param name="destroyOrder">记录失败后清理顺序的列表。</param>
public FailingInitializationArchitecture(List<string> destroyOrder)
{
_destroyOrder = destroyOrder;
PhaseChanged += phase => PhaseHistory.Add(phase);
}
/// <summary>
/// 获取架构经历过的阶段列表。
/// </summary>
public List<ArchitecturePhase> PhaseHistory { get; } = [];
/// <summary>
/// 注册可销毁组件后故意抛出异常,模拟初始化失败场景。
/// </summary>
protected override void OnInitialize()
{
RegisterUtility(new TrackingDestroyableUtility(_destroyOrder));
RegisterModel(new TrackingDestroyableModel(_destroyOrder));
throw new InvalidOperationException("boom");
}
}
/// <summary>
/// 通过配置器把阶段监听器注册到容器中的测试架构。
/// </summary>
private sealed class ListenerTrackingArchitecture(TrackingPhaseListener listener) : Architecture
{
/// <summary>
/// 保持对监听器的引用,以便配置器在初始化前把同一实例注册到容器。
/// </summary>
public override Action<IServiceCollection>? Configurator =>
services => services.AddSingleton<IArchitecturePhaseListener>(listener);
/// <summary>
/// 该测试不需要额外组件注册。
/// </summary>
protected override void OnInitialize()
{
}
}
/// <summary>
/// 启用 AllowLateRegistration 的测试架构。
/// 该架构暴露生命周期协作者供回归测试验证内部注册策略对齐。
/// </summary>
private sealed class AllowLateRegistrationArchitecture : Architecture
{
/// <summary>
/// 使用允许后注册的配置创建测试架构。
/// </summary>
public AllowLateRegistrationArchitecture()
: base(new ArchitectureConfiguration
{
ArchitectureProperties = new()
{
AllowLateRegistration = true,
StrictPhaseValidation = true
}
})
{
}
/// <summary>
/// 该测试不需要初始组件。
/// </summary>
protected override void OnInitialize()
{
}
/// <summary>
/// 通过反射调用内部生命周期协作者的注册逻辑,以便覆盖无法通过公共 API 直接到达的后注册初始化路径。
/// </summary>
/// <param name="component">要登记到生命周期中的后注册组件。</param>
public void RegisterLateComponentForTesting(object component)
{
var field = typeof(Architecture).GetField(
"_lifecycle",
BindingFlags.Instance | BindingFlags.NonPublic);
var lifecycle = field?.GetValue(this) ??
throw new InvalidOperationException("Architecture lifecycle field was not found.");
var registerMethod = lifecycle.GetType().GetMethod(nameof(RegisterLateComponentForTesting)) ??
lifecycle.GetType().GetMethod("RegisterLifecycleComponent") ??
throw new InvalidOperationException(
"Architecture lifecycle registration method was not found.");
registerMethod.Invoke(lifecycle, [component]);
}
}
/// <summary>
/// 用于验证逆序销毁的上下文工具。
/// </summary>
private sealed class TrackingDestroyableUtility(List<string> destroyOrder) : IContextUtility
{
private IArchitectureContext _context = null!;
public void Initialize()
{
}
public void Destroy()
{
destroyOrder.Add("utility");
}
public void SetContext(IArchitectureContext context)
{
_context = context;
}
public IArchitectureContext GetContext()
{
return _context;
}
}
/// <summary>
/// 记录容器阶段通知顺序的监听器。
/// </summary>
private sealed class TrackingPhaseListener : IArchitecturePhaseListener
{
/// <summary>
/// 获取监听到的阶段列表。
/// </summary>
public List<ArchitecturePhase> ObservedPhases { get; } = [];
/// <summary>
/// 记录收到的阶段通知。
/// </summary>
/// <param name="phase">当前阶段。</param>
public void OnArchitecturePhase(ArchitecturePhase phase)
{
ObservedPhases.Add(phase);
}
}
/// <summary>
/// 记录即时初始化次数的后注册测试组件。
/// </summary>
private sealed class LateRegisteredInitializableComponent : IInitializable
{
/// <summary>
/// 获取组件被即时初始化的次数。
/// </summary>
public int InitializeCallCount { get; private set; }
/// <summary>
/// 记录一次初始化调用。
/// </summary>
public void Initialize()
{
InitializeCallCount++;
}
}
/// <summary>
/// 用于验证逆序销毁的模型。
/// </summary>
private sealed class TrackingDestroyableModel(List<string> destroyOrder) : IModel, IDestroyable
{
private IArchitectureContext _context = null!;
public void Destroy()
{
destroyOrder.Add("model");
}
public void Initialize()
{
}
public void OnArchitecturePhase(ArchitecturePhase phase)
{
}
public void SetContext(IArchitectureContext context)
{
_context = context;
}
public IArchitectureContext GetContext()
{
return _context;
}
}
/// <summary>
/// 用于验证逆序销毁的系统。
/// </summary>
private sealed class TrackingDestroyableSystem(List<string> destroyOrder) : ISystem
{
private IArchitectureContext _context = null!;
public void Initialize()
{
}
public void Destroy()
{
destroyOrder.Add("system");
}
public void OnArchitecturePhase(ArchitecturePhase phase)
{
}
public void SetContext(IArchitectureContext context)
{
_context = context;
}
public IArchitectureContext GetContext()
{
return _context;
}
}
}