GeWuYou 378d7afb23 fix(concurrency): 修复异步锁管理器中的超时单位错误和资源泄漏问题
- 修正 _lockTimeoutTicks 为 _lockTimeoutMs,统一使用毫秒作为时间单位
- 在 AcquireLockAsync 方法中添加异常处理,防止锁等待失败时的资源泄漏
- 为同步 AcquireLock 方法添加 ConfigureAwait(false) 避免死锁风险
- 更新锁统计信息中的 WaitingCount 字段为近似值说明
- 修正清理逻辑中使用正确的超时单位进行比较
2026-03-11 19:17:03 +08:00

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// Copyright (c) 2025 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Core.Abstractions.Concurrency;
/// <summary>
/// 锁统计信息
/// </summary>
public readonly struct LockStatistics
{
/// <summary>
/// 当前活跃的锁数量
/// </summary>
public int ActiveLockCount { get; init; }
/// <summary>
/// 累计获取锁的次数
/// </summary>
public int TotalAcquired { get; init; }
/// <summary>
/// 累计释放锁的次数
/// </summary>
public int TotalReleased { get; init; }
/// <summary>
/// 累计清理的锁数量
/// </summary>
public int TotalCleaned { get; init; }
}
/// <summary>
/// 锁信息(用于调试)
/// </summary>
public readonly struct LockInfo
{
/// <summary>
/// 锁的键
/// </summary>
public string Key { get; init; }
/// <summary>
/// 当前引用计数
/// </summary>
public int ReferenceCount { get; init; }
/// <summary>
/// 最后访问时间戳Environment.TickCount64
/// </summary>
public long LastAccessTicks { get; init; }
/// <summary>
/// 等待队列长度(近似值)
/// 注意:这是一个基于 SemaphoreSlim.CurrentCount 的近似指示器,
/// 当 CurrentCount == 0 时表示锁被持有且可能有等待者,返回 1
/// 否则返回 0。这不是精确的等待者数量仅用于调试参考。
/// </summary>
public int WaitingCount { get; init; }
}