GFramework/GFramework.Game.Abstractions
GeWuYou aab0995f49 docs(godot): add architecture integration and design pattern docs
- Add documentation for Godot architecture integration, including AbstractArchitecture,
  ArchitectureAnchor, and IGodotModule
- Describe basic usage: architecture creation, initialization, and anchor usage
- Provide advanced examples: module system, lifecycle hooks, and hot-reload support
- Document ContextAware usage for accessing architecture within nodes
- Include best practices for multi-architecture setups and common pitfalls
- Add architecture design patterns guide (MVC, MVVM, Command, etc.)
- Cover event-driven, DI, and service locator patterns with examples

Note:
- Normalize line endings to LF to fix inconsistent diffs caused by CRLF/LF mismatch
- No functional code changes
2026-04-06 10:12:59 +08:00
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GFramework.Game.Abstractions

GFramework.Game 模块的抽象层,提供游戏业务相关的接口定义。

主要内容

  • 游戏业务常用抽象接口
  • 与 GFramework.Core.Abstractions 配合使用的契约

使用建议

  • 若需直接使用完整游戏扩展能力,优先使用 GFramework.Game
  • 若在做模块拆分或需要解耦,可单独依赖本包