GFramework/GFramework.Game.Tests/Config/GeneratedConfigConsumerIntegrationTests.cs
GeWuYou 2b30e859e9 docs(config): 添加游戏内容配置系统文档和集成测试
- 新增游戏内容配置系统完整文档,包含 YAML 配置、JSON Schema 结构描述
- 添加推荐目录结构和配置示例,支持怪物、物品、技能等静态内容管理
- 实现 Source Generator 自动生成配置类型、表包装和注册访问辅助功能
- 集成 VS Code 插件提供配置浏览、raw 编辑、schema 打开和校验功能
- 添加生成查询辅助,为顶层标量字段生成 FindBy* 与 TryFindFirstBy* 方法
- 实现开发期热重载功能,支持配置文件修改后自动刷新运行时表
- 添加跨表引用校验,支持 x-gframework-ref-table 声明的引用关系检查
- 新增集成测试验证生成器自动拾取 schema 并支持强类型访问入口
- 添加 IsExternalInit 类型支持低版本 .NET 框架的 init-only setter 功能
2026-04-06 11:42:34 +08:00

154 lines
6.1 KiB
C#

using System;
using System.IO;
using System.Linq;
using GFramework.Game.Config;
using GFramework.Game.Config.Generated;
namespace GFramework.Game.Tests.Config;
/// <summary>
/// 验证消费者项目通过 `schemas/**/*.schema.json` 自动拾取 schema 后,
/// 可以直接编译并使用生成的注册辅助、强类型访问入口、查询辅助与运行时加载链路。
/// </summary>
[TestFixture]
public class GeneratedConfigConsumerIntegrationTests
{
/// <summary>
/// 为每个端到端测试准备独立的配置根目录,避免编译期 schema 资产与运行时写入互相污染。
/// </summary>
[SetUp]
public void SetUp()
{
_rootPath = Path.Combine(Path.GetTempPath(), "GFramework.GeneratedConfigTests", Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(_rootPath);
}
/// <summary>
/// 清理测试过程中创建的临时消费者目录。
/// </summary>
[TearDown]
public void TearDown()
{
if (Directory.Exists(_rootPath))
{
Directory.Delete(_rootPath, true);
}
}
private string _rootPath = null!;
/// <summary>
/// 验证生成器自动拾取消费者项目的 schema 后,
/// 可以用生成的注册辅助完成加载,并通过强类型表包装访问运行时数据与查询辅助。
/// </summary>
[Test]
public async Task LoadAsync_Should_Support_Generated_Bindings_In_Consumer_Project()
{
CreateFile(
"schemas/monster.schema.json",
"""
{
"title": "Monster Config",
"description": "Defines one monster entry for the end-to-end consumer integration test.",
"type": "object",
"required": ["id", "name", "hp", "faction"],
"properties": {
"id": {
"type": "integer",
"description": "Monster identifier."
},
"name": {
"type": "string",
"description": "Monster display name."
},
"hp": {
"type": "integer",
"description": "Monster base health."
},
"faction": {
"type": "string",
"description": "Used by the integration test to validate generated non-unique queries."
}
}
}
""");
CreateFile(
"monster/slime.yaml",
"""
id: 1
name: Slime
hp: 10
faction: dungeon
""");
CreateFile(
"monster/goblin.yaml",
"""
id: 2
name: Goblin
hp: 30
faction: dungeon
""");
var registry = new ConfigRegistry();
var loader = new YamlConfigLoader(_rootPath)
.RegisterMonsterTable();
await loader.LoadAsync(registry);
var table = registry.GetMonsterTable();
var dungeonMonsters = table.FindByFaction("dungeon");
Assert.Multiple(() =>
{
Assert.That(MonsterConfigBindings.ConfigDomain, Is.EqualTo("monster"));
Assert.That(MonsterConfigBindings.TableName, Is.EqualTo("monster"));
Assert.That(MonsterConfigBindings.ConfigRelativePath, Is.EqualTo("monster"));
Assert.That(MonsterConfigBindings.SchemaRelativePath, Is.EqualTo("schemas/monster.schema.json"));
Assert.That(MonsterConfigBindings.Metadata.ConfigDomain, Is.EqualTo(MonsterConfigBindings.ConfigDomain));
Assert.That(MonsterConfigBindings.Metadata.TableName, Is.EqualTo(MonsterConfigBindings.TableName));
Assert.That(MonsterConfigBindings.Metadata.ConfigRelativePath,
Is.EqualTo(MonsterConfigBindings.ConfigRelativePath));
Assert.That(MonsterConfigBindings.Metadata.SchemaRelativePath,
Is.EqualTo(MonsterConfigBindings.SchemaRelativePath));
Assert.That(MonsterConfigBindings.References.All, Is.Empty);
Assert.That(MonsterConfigBindings.References.TryGetByDisplayPath("dropItems", out _), Is.False);
Assert.That(table.Count, Is.EqualTo(2));
Assert.That(table.Get(1).Name, Is.EqualTo("Slime"));
Assert.That(table.Get(2).Hp, Is.EqualTo(30));
Assert.That(table.FindByName("Slime").Select(static config => config.Id), Is.EqualTo(new[] { 1 }));
Assert.That(dungeonMonsters.Select(static config => config.Name), Is.EquivalentTo(new[] { "Slime", "Goblin" }));
Assert.That(table.TryFindFirstByName("Goblin", out var goblin), Is.True);
Assert.That(goblin, Is.Not.Null);
Assert.That(goblin!.Id, Is.EqualTo(2));
Assert.That(table.TryFindFirstByFaction("dungeon", out var firstDungeonMonster), Is.True);
Assert.That(firstDungeonMonster, Is.Not.Null);
Assert.That(firstDungeonMonster!.Name, Is.AnyOf("Slime", "Goblin"));
Assert.That(table.TryFindFirstByFaction("forest", out var missingMonster), Is.False);
Assert.That(missingMonster, Is.Null);
Assert.That(registry.TryGetMonsterTable(out var generatedTable), Is.True);
Assert.That(generatedTable, Is.Not.Null);
Assert.That(generatedTable!.All().Select(static config => config.Name),
Is.EquivalentTo(new[] { "Slime", "Goblin" }));
});
}
/// <summary>
/// 在临时消费者根目录中创建测试文件。
/// </summary>
/// <param name="relativePath">相对根目录的文件路径。</param>
/// <param name="content">要写入的文件内容。</param>
private void CreateFile(
string relativePath,
string content)
{
var path = Path.Combine(_rootPath, relativePath.Replace('/', Path.DirectorySeparatorChar));
var directoryPath = Path.GetDirectoryName(path);
if (!string.IsNullOrEmpty(directoryPath))
{
Directory.CreateDirectory(directoryPath);
}
File.WriteAllText(path, content.Replace("\n", Environment.NewLine, StringComparison.Ordinal));
}
}