gewuyou ff553977e3 chore(license): 补齐 Apache-2.0 文件头治理
- 新增许可证文件头检查与修复脚本

- 补充维护者手动修复 PR 工作流和 CI 校验

- 更新贡献指南中的文件头说明

- 补齐仓库维护源码和配置文件的许可证声明
2026-05-03 19:39:49 +08:00

63 lines
2.3 KiB
C#

// Copyright (c) 2025-2026 GeWuYou
// SPDX-License-Identifier: Apache-2.0
using GFramework.SourceGenerators.Common.Constants;
namespace GFramework.Godot.SourceGenerators.Diagnostics;
/// <summary>
/// 定义行为类自动生成器使用的诊断描述符。
/// </summary>
/// <remarks>
/// 这些规则覆盖 <c>AutoScene</c> 与 <c>AutoUiPage</c> 等行为生成器的常见使用约束,
/// 以便在生成被跳过前向调用方报告明确的失败原因。
/// </remarks>
internal static class AutoBehaviorDiagnostics
{
private const string Category = $"{PathContests.GodotNamespace}.SourceGenerators.Behavior";
/// <summary>
/// 报告行为生成器不支持在嵌套类型上运行。
/// </summary>
public static readonly DiagnosticDescriptor NestedClassNotSupported = new(
"GF_AutoBehavior_001",
"Auto behavior generators do not support nested classes",
"Generator '{0}' does not support nested class '{1}'",
Category,
DiagnosticSeverity.Error,
true);
/// <summary>
/// 报告目标类型没有继承生成器要求的 Godot 基类。
/// </summary>
public static readonly DiagnosticDescriptor MissingBaseType = new(
"GF_AutoBehavior_002",
"Auto behavior generators require a compatible base type",
"Type '{0}' must inherit from '{1}' to use '{2}'",
Category,
DiagnosticSeverity.Error,
true);
/// <summary>
/// 报告 UI 页面声明中使用了不存在的 <c>UiLayer</c> 名称。
/// </summary>
public static readonly DiagnosticDescriptor InvalidUiLayerName = new(
"GF_AutoBehavior_003",
"Unknown UiLayer name",
"Ui layer '{0}' on '{1}' does not exist on GFramework.Game.Abstractions.Enums.UiLayer",
Category,
DiagnosticSeverity.Error,
true);
/// <summary>
/// 报告行为生成器特性参数不满足约定签名,导致生成器无法推导所需元数据。
/// </summary>
public static readonly DiagnosticDescriptor InvalidAttributeArguments = new(
"GF_AutoBehavior_004",
"Auto behavior attribute arguments are invalid",
"Attribute '{0}' on '{1}' must provide {2}",
Category,
DiagnosticSeverity.Error,
true);
}