mirror of
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34 lines
864 B
C#
34 lines
864 B
C#
// Copyright (c) 2025-2026 GeWuYou
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// SPDX-License-Identifier: Apache-2.0
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// meta-name: 控制器类模板
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// meta-description: 负责管理场景的生命周期和架构关联
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using Godot;
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using GFramework.Core.Abstractions.Controller;
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using GFramework.Godot.SourceGenerators.Abstractions;
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using GFramework.SourceGenerators.Abstractions.Logging;
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using GFramework.Core.SourceGenerators.Abstractions.Rule;
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[ContextAware]
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[Log]
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public partial class _CLASS_ :_BASE_,IController
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{
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/// <summary>
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/// 节点准备就绪时的回调方法
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/// 在节点添加到场景树后调用
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/// </summary>
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public override void _Ready()
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{
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__InjectGetNodes_Generated();
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OnReadyAfterGetNode();
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}
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/// <summary>
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/// 节点注入完成后的初始化钩子。
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/// </summary>
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private void OnReadyAfterGetNode()
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{
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}
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}
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