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- 实现AI-First配表方案,支持怪物、物品、技能等静态内容管理 - 集成YAML配置源文件与JSON Schema结构描述功能 - 提供一对象一文件的目录组织方式和运行时只读查询能力 - 实现Source Generator生成配置类型和表包装类 - 集成VS Code插件提供配置浏览、raw编辑和递归校验功能 - 开发YamlConfigSchemaValidator实现JSON Schema子集校验 - 支持嵌套对象、对象数组、标量数组与深层enum引用约束校验 - 实现跨表引用检测和热重载时依赖表联动校验机制
177 lines
7.5 KiB
C#
177 lines
7.5 KiB
C#
using System.IO;
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namespace GFramework.SourceGenerators.Tests.Config;
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/// <summary>
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/// 验证 schema 配置生成器的生成快照。
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/// </summary>
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[TestFixture]
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public class SchemaConfigGeneratorSnapshotTests
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{
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/// <summary>
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/// 验证一个最小 monster schema 能生成配置类型和表包装。
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/// </summary>
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[Test]
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public async Task Snapshot_SchemaConfigGenerator()
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{
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const string source = """
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using System;
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using System.Collections.Generic;
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namespace GFramework.Game.Abstractions.Config
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{
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public interface IConfigTable
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{
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Type KeyType { get; }
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Type ValueType { get; }
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int Count { get; }
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}
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public interface IConfigTable<TKey, TValue> : IConfigTable
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where TKey : notnull
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{
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TValue Get(TKey key);
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bool TryGet(TKey key, out TValue? value);
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bool ContainsKey(TKey key);
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IReadOnlyCollection<TValue> All();
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}
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}
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""";
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const string schema = """
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{
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"title": "Monster Config",
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"description": "Represents one monster entry generated from schema metadata.",
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"type": "object",
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"required": ["id", "name", "reward", "phases"],
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"properties": {
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"id": {
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"type": "integer",
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"description": "Unique monster identifier."
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},
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"name": {
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"type": "string",
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"title": "Monster Name",
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"description": "Localized monster display name.",
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"default": "Slime",
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"enum": ["Slime", "Goblin"]
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},
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"hp": {
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"type": "integer",
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"default": 10
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},
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"dropItems": {
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"description": "Referenced drop ids.",
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"type": "array",
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"items": {
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"type": "string",
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"enum": ["potion", "slime_gel"]
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},
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"default": ["potion"],
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"x-gframework-ref-table": "item"
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},
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"reward": {
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"type": "object",
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"description": "Reward payload.",
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"required": ["gold", "currency"],
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"properties": {
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"gold": {
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"type": "integer",
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"default": 10
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},
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"currency": {
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"type": "string",
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"enum": ["coin", "gem"]
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}
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}
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},
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"phases": {
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"type": "array",
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"description": "Encounter phases.",
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"items": {
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"type": "object",
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"required": ["wave", "monsterId"],
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"properties": {
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"wave": {
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"type": "integer"
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},
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"monsterId": {
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"type": "string",
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"description": "Monster reference id."
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}
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}
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}
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}
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}
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}
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""";
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var result = SchemaGeneratorTestDriver.Run(
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source,
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("monster.schema.json", schema));
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var generatedSources = result.Results
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.Single()
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.GeneratedSources
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.ToDictionary(
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static sourceResult => sourceResult.HintName,
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static sourceResult => sourceResult.SourceText.ToString(),
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StringComparer.Ordinal);
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var snapshotFolder = Path.Combine(
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TestContext.CurrentContext.TestDirectory,
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"..",
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"..",
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"..",
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"Config",
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"snapshots",
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"SchemaConfigGenerator");
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snapshotFolder = Path.GetFullPath(snapshotFolder);
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await AssertSnapshotAsync(generatedSources, snapshotFolder, "MonsterConfig.g.cs", "MonsterConfig.g.txt");
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await AssertSnapshotAsync(generatedSources, snapshotFolder, "MonsterTable.g.cs", "MonsterTable.g.txt");
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}
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/// <summary>
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/// 对单个生成文件执行快照断言。
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/// </summary>
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/// <param name="generatedSources">生成结果字典。</param>
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/// <param name="snapshotFolder">快照目录。</param>
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/// <param name="fileName">快照文件名。</param>
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private static async Task AssertSnapshotAsync(
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IReadOnlyDictionary<string, string> generatedSources,
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string snapshotFolder,
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string generatedFileName,
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string snapshotFileName)
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{
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if (!generatedSources.TryGetValue(generatedFileName, out var actual))
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{
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Assert.Fail($"Generated source '{generatedFileName}' was not found.");
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return;
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}
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var path = Path.Combine(snapshotFolder, snapshotFileName);
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if (!File.Exists(path))
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{
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Directory.CreateDirectory(snapshotFolder);
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await File.WriteAllTextAsync(path, actual);
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Assert.Fail($"Snapshot not found. Generated new snapshot at:\n{path}");
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}
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var expected = await File.ReadAllTextAsync(path);
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Assert.That(
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Normalize(expected),
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Is.EqualTo(Normalize(actual)),
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$"Snapshot mismatch: {generatedFileName}");
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}
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/// <summary>
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/// 标准化快照文本以避免平台换行差异。
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/// </summary>
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/// <param name="text">原始文本。</param>
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/// <returns>标准化后的文本。</returns>
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private static string Normalize(string text)
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{
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return text.Replace("\r\n", "\n", StringComparison.Ordinal).Trim();
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}
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} |