GeWuYou 03580d6836 feat(game): 添加游戏内容配置系统及YAML Schema校验器
- 实现AI-First配表方案,支持怪物、物品、技能等静态内容管理
- 集成YAML配置源文件与JSON Schema结构描述功能
- 提供一对象一文件的目录组织方式和运行时只读查询能力
- 实现Source Generator生成配置类型和表包装类
- 集成VS Code插件提供配置浏览、raw编辑和递归校验功能
- 开发YamlConfigSchemaValidator实现JSON Schema子集校验
- 支持嵌套对象、对象数组、标量数组与深层enum引用约束校验
- 实现跨表引用检测和热重载时依赖表联动校验机制
2026-04-01 21:02:25 +08:00

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// <auto-generated />
#nullable enable
namespace GFramework.Game.Config.Generated;
/// <summary>
/// Auto-generated config type for schema file 'monster.schema.json'.
/// Represents one monster entry generated from schema metadata.
/// </summary>
public sealed partial class MonsterConfig
{
/// <summary>
/// Unique monster identifier.
/// </summary>
/// <remarks>
/// Schema property path: 'id'.
/// </remarks>
public int Id { get; set; }
/// <summary>
/// Localized monster display name.
/// </summary>
/// <remarks>
/// Schema property path: 'name'.
/// Display title: 'Monster Name'.
/// Allowed values: Slime, Goblin.
/// Generated default initializer: = "Slime";
/// </remarks>
public string Name { get; set; } = "Slime";
/// <summary>
/// Gets or sets the value mapped from schema property path 'hp'.
/// </summary>
/// <remarks>
/// Schema property path: 'hp'.
/// Generated default initializer: = 10;
/// </remarks>
public int? Hp { get; set; } = 10;
/// <summary>
/// Referenced drop ids.
/// </summary>
/// <remarks>
/// Schema property path: 'dropItems'.
/// Allowed values: potion, slime_gel.
/// References config table: 'item'.
/// Generated default initializer: = new string[] { "potion" };
/// </remarks>
public global::System.Collections.Generic.IReadOnlyList<string> DropItems { get; set; } = new string[] { "potion" };
/// <summary>
/// Reward payload.
/// </summary>
/// <remarks>
/// Schema property path: 'reward'.
/// Generated default initializer: = new();
/// </remarks>
public RewardConfig Reward { get; set; } = new();
/// <summary>
/// Encounter phases.
/// </summary>
/// <remarks>
/// Schema property path: 'phases'.
/// Generated default initializer: = global::System.Array.Empty&lt;PhasesItemConfig&gt;();
/// </remarks>
public global::System.Collections.Generic.IReadOnlyList<PhasesItemConfig> Phases { get; set; } = global::System.Array.Empty<PhasesItemConfig>();
/// <summary>
/// Auto-generated nested config type for schema property path 'reward'.
/// Reward payload.
/// </summary>
public sealed partial class RewardConfig
{
/// <summary>
/// Gets or sets the value mapped from schema property path 'reward.gold'.
/// </summary>
/// <remarks>
/// Schema property path: 'reward.gold'.
/// Generated default initializer: = 10;
/// </remarks>
public int Gold { get; set; } = 10;
/// <summary>
/// Gets or sets the value mapped from schema property path 'reward.currency'.
/// </summary>
/// <remarks>
/// Schema property path: 'reward.currency'.
/// Allowed values: coin, gem.
/// Generated default initializer: = string.Empty;
/// </remarks>
public string Currency { get; set; } = string.Empty;
}
/// <summary>
/// Auto-generated nested config type for schema property path 'phases[]'.
/// This nested type is generated so object-valued schema fields remain strongly typed in consumer code.
/// </summary>
public sealed partial class PhasesItemConfig
{
/// <summary>
/// Gets or sets the value mapped from schema property path 'phases[].wave'.
/// </summary>
/// <remarks>
/// Schema property path: 'phases[].wave'.
/// </remarks>
public int Wave { get; set; }
/// <summary>
/// Monster reference id.
/// </summary>
/// <remarks>
/// Schema property path: 'phases[].monsterId'.
/// Generated default initializer: = string.Empty;
/// </remarks>
public string MonsterId { get; set; } = string.Empty;
}
}