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- 将 AbstractAssetCatalogSystem 从 GFramework.Godot 移动到 GFramework.Game - 引入 GameUnitId、TemplateId 和 AssetId 替代原有的 SceneId 和 ResourceId - 更新注册与查询接口以区分不同类型资源 - 修改相关系统类以适配新的资产标识符类型 - 调整项目引用依赖关系,确保正确的程序集链接 - 扩展资源工厂系统以处理新增的资源类别 - [no tag]
25 lines
741 B
XML
25 lines
741 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PackageId>GeWuYou.GFramework.Godot</PackageId>
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<Product>GeWuYou.GFramework.Godot</Product>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<TargetFrameworks>net8.0;net9.0;net10.0</TargetFrameworks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Godot.SourceGenerators" Version="4.5.1"/>
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<PackageReference Include="GodotSharpEditor" Version="4.5.1"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GFramework.Game\GFramework.Game.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="extensions\ControlExtensions.cs"/>
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</ItemGroup>
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</Project>
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