mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 10:34:30 +08:00
- 将 PackageId 属性从硬编码名称改为 GeWuYou.$(AssemblyName) 模式 - 更新 GFramework.Godot 项目移除重复的 Product 属性 - 修改源代码生成器项目中的 ProjectReference 路径使用 AssemblyName 变量 - 更新源代码生成器项目中 DLL 文件引用使用 AssemblyName 变量 - 调整 targets 文件引用使用 AssemblyName 变量保持一致性 - 消除项目配置中的硬编码依赖提高维护性
25 lines
938 B
XML
25 lines
938 B
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PackageId>GeWuYou.$(AssemblyName)</PackageId>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<TargetFrameworks>net8.0;net9.0;net10.0</TargetFrameworks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Godot.SourceGenerators" Version="4.5.1"/>
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<PackageReference Include="GodotSharpEditor" Version="4.5.1"/>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\GFramework.Game\GFramework.Game.csproj"/>
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<ProjectReference Include="..\GFramework.Game.Abstractions\GFramework.Game.Abstractions.csproj" PrivateAssets="all"/>
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<ProjectReference Include="..\GFramework.Core.Abstractions\GFramework.Core.Abstractions.csproj" PrivateAssets="all"/>
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="extensions\ControlExtensions.cs"/>
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</ItemGroup>
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</Project>
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