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- 新增CacheEvictionPolicy枚举定义LRU和LFU缓存淘汰策略 - 在GodotUiFactory中实现缓存淘汰机制支持LRU/LFU策略 - 将IUiCacheStatistics接口从IUiFactory中分离到独立文件 - 移除UiAnimationPolicy类及相关动画策略参数配置 - 移除GodotUiTransition类中的UI过渡动画实现 - 移除UiTransitionAnimation枚举类型 - 更新UiRouterBase中路由方法移除动画策略参数 - 重构路由守卫注册方法位置优化代码结构 - 更新UiCacheConfig配置类适配新的缓存策略枚举值 -[skip ci]
62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using System;
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using GFramework.Game.Abstractions.enums;
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namespace GFramework.Game.Abstractions.ui;
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/// <summary>
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/// UI缓存配置
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/// 用于配置UI实例的缓存行为
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/// </summary>
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public class UiCacheConfig
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{
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/// <summary>
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/// 最大缓存数量
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/// </summary>
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public int MaxCacheSize { get; set; } = 10;
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/// <summary>
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/// 缓存淘汰策略
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/// </summary>
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public CacheEvictionPolicy EvictionPolicy { get; set; } = CacheEvictionPolicy.Lru;
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/// <summary>
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/// 访问后过期时间(可选,null 表示不启用)
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/// </summary>
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public TimeSpan? ExpireAfterAccess { get; set; }
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/// <summary>
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/// 创建默认配置(LRU 策略,最大 10 个实例)
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/// </summary>
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public static UiCacheConfig Default => new()
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{
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MaxCacheSize = 10,
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EvictionPolicy = CacheEvictionPolicy.Lru,
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ExpireAfterAccess = null
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};
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/// <summary>
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/// 创建 LRU 策略配置
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/// </summary>
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/// <param name="maxSize">最大缓存数量</param>
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/// <param name="expireAfter">访问后过期时间</param>
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public static UiCacheConfig Lru(int maxSize = 10, TimeSpan? expireAfter = null)
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=> new()
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{
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MaxCacheSize = maxSize,
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EvictionPolicy = CacheEvictionPolicy.Lru,
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ExpireAfterAccess = expireAfter
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};
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/// <summary>
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/// 创建 LFU 策略配置
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/// </summary>
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/// <param name="maxSize">最大缓存数量</param>
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/// <param name="expireAfter">访问后过期时间</param>
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public static UiCacheConfig Lfu(int maxSize = 10, TimeSpan? expireAfter = null)
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=> new()
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{
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MaxCacheSize = maxSize,
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EvictionPolicy = CacheEvictionPolicy.Lfu,
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ExpireAfterAccess = expireAfter
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};
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} |