mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-23 03:04:29 +08:00
- 移除多余using语句和空行,统一代码缩进格式 - 优化注释文档中的缩进和对齐格式 - 简化条件语句和方法实现,提升代码可读性 - 重构协程系统相关类的字段和方法定义格式 - 更新架构服务中容器访问方式的实现 - 调整异步操作类的属性和方法组织结构 - [skip ci]
31 lines
894 B
C#
31 lines
894 B
C#
using GFramework.Game.Abstractions.setting;
|
||
|
||
namespace GFramework.Game.setting.events;
|
||
|
||
/// <summary>
|
||
/// 表示设置加载完成事件的泛型类
|
||
/// </summary>
|
||
/// <typeparam name="T">设置节类型,必须实现ISettingsSection接口</typeparam>
|
||
public class SettingsLoadedEvent<T>(T settings) : ISettingsChangedEvent
|
||
where T : ISettingsSection
|
||
{
|
||
/// <summary>
|
||
/// 获取类型化的设置对象
|
||
/// </summary>
|
||
public T TypedSettings { get; } = settings;
|
||
|
||
/// <summary>
|
||
/// 获取设置类型的Type信息
|
||
/// </summary>
|
||
public Type SettingsType => typeof(T);
|
||
|
||
/// <summary>
|
||
/// 获取设置节基接口对象
|
||
/// </summary>
|
||
public ISettingsSection Settings => TypedSettings;
|
||
|
||
/// <summary>
|
||
/// 获取事件发生的时间戳
|
||
/// </summary>
|
||
public DateTime ChangedAt { get; } = DateTime.UtcNow;
|
||
} |