GFramework/GFramework.Game/setting/events/SettingsInitializedEvent.cs
GeWuYou af64c4ab3e refactor(setting): 重构设置事件系统
- 移除旧的设置相关事件类包括 SettingsAllLoadedEvent、SettingsBatchChangedEvent、
  SettingsBatchSavedEvent、SettingsChangedEvent、SettingsDeletedEvent 和 SettingsLoadedEvent
- 添加新的设置事件类包括 SettingsAppliedAllEvent、SettingsInitializedEvent、
  SettingsSavedAllEvent 和 SettingsResetEvent
- 在 SettingsModel 中集成新的事件发送机制
- 修改 Initialize 方法以发送 SettingsInitializedEvent 事件
- 更新 Save 方法以发送 SettingsSavedAllEvent 事件
- 修改 Apply 方法以发送 SettingsAppliedAllEvent 事件
- 添加 Reset 功能以发送 SettingsResetEvent 事件
- 添加 ResetAll 功能以发送 SettingsResetAllEvent 事件
- [release ci]
2026-01-31 23:47:24 +08:00

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C#

// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.setting.events;
public sealed class SettingsInitializedEvent;