mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 10:34:30 +08:00
- 添加EcsBasicTests类,实现ECS基础功能测试包括实体创建、组件设置、系统更新等 - 添加EcsIntegrationTests类,实现ECS集成测试包括性能基准测试和优先级调度验证 - 修改MediatorComprehensiveTests中的断言,使用OperationCanceledException替代TaskCanceledException - 移除流测试中的冗余取消令牌传递,简化异步流的取消测试逻辑
223 lines
7.5 KiB
C#
223 lines
7.5 KiB
C#
using System.Reflection;
|
||
using Arch.Core;
|
||
using GFramework.Core.Abstractions.ecs;
|
||
using GFramework.Core.architecture;
|
||
using GFramework.Core.ecs;
|
||
using GFramework.Core.ecs.components;
|
||
using GFramework.Core.ecs.systems;
|
||
using GFramework.Core.ioc;
|
||
using GFramework.Core.logging;
|
||
using NUnit.Framework;
|
||
|
||
namespace GFramework.Core.Tests.ecs;
|
||
|
||
/// <summary>
|
||
/// ECS基础功能测试类,用于验证ECS系统的核心功能。
|
||
/// 包括实体创建、组件设置、系统更新、实体销毁等基本操作。
|
||
/// </summary>
|
||
[TestFixture]
|
||
public class EcsBasicTests
|
||
{
|
||
/// <summary>
|
||
/// 测试初始化方法,在每个测试方法执行前运行。
|
||
/// 负责初始化日志工厂、依赖注入容器和架构上下文。
|
||
/// </summary>
|
||
[SetUp]
|
||
public void Setup()
|
||
{
|
||
LoggerFactoryResolver.Provider = new ConsoleLoggerFactoryProvider();
|
||
|
||
_container = new MicrosoftDiContainer();
|
||
var loggerField = typeof(MicrosoftDiContainer).GetField("_logger",
|
||
BindingFlags.NonPublic | BindingFlags.Instance);
|
||
loggerField?.SetValue(_container,
|
||
LoggerFactoryResolver.Provider.CreateLogger(nameof(EcsBasicTests)));
|
||
|
||
_context = new ArchitectureContext(_container);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 测试清理方法,在每个测试方法执行后运行。
|
||
/// 负责释放ECS世界资源并清空容器和上下文。
|
||
/// </summary>
|
||
[TearDown]
|
||
public void TearDown()
|
||
{
|
||
_ecsWorld?.Dispose();
|
||
_ecsWorld = null;
|
||
_container?.Clear();
|
||
_context = null;
|
||
}
|
||
|
||
private MicrosoftDiContainer? _container;
|
||
private ArchitectureContext? _context;
|
||
private EcsWorld? _ecsWorld;
|
||
|
||
/// <summary>
|
||
/// 初始化ECS系统并注册指定类型的系统实例。
|
||
/// </summary>
|
||
/// <param name="systemTypes">需要注册的系统类型数组</param>
|
||
private void InitializeEcsWithSystems(params Type[] systemTypes)
|
||
{
|
||
_ecsWorld = new EcsWorld();
|
||
_container!.Register(_ecsWorld);
|
||
_container.Register(_ecsWorld as IEcsWorld);
|
||
|
||
var systems = new List<IEcsSystem>();
|
||
foreach (var systemType in systemTypes)
|
||
{
|
||
var system = (IEcsSystem)Activator.CreateInstance(systemType)!;
|
||
system.SetContext(_context!);
|
||
system.Init();
|
||
systems.Add(system);
|
||
_container.RegisterPlurality(system);
|
||
}
|
||
|
||
_container.Register(systems as IReadOnlyList<IEcsSystem>);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 测试ECS初始化功能,验证是否能正确创建EcsWorld实例。
|
||
/// </summary>
|
||
[Test]
|
||
public void Test_01_InitializeEcs_Should_Create_EcsWorld()
|
||
{
|
||
_context!.InitializeEcs();
|
||
var ecsWorld = _context.GetEcsWorld();
|
||
|
||
Assert.That(ecsWorld, Is.Not.Null, "EcsWorld should be created");
|
||
Assert.That(ecsWorld.EntityCount, Is.EqualTo(0), "Initial entity count should be 0");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 测试实体创建功能,验证能否成功创建带有指定组件的实体。
|
||
/// </summary>
|
||
[Test]
|
||
public void Test_02_CreateEntity_Should_Work()
|
||
{
|
||
_ecsWorld = new EcsWorld();
|
||
var entity = _ecsWorld.CreateEntity(typeof(Position), typeof(Velocity));
|
||
|
||
Assert.That(_ecsWorld.EntityCount, Is.EqualTo(1), "Entity count should be 1");
|
||
Assert.That(_ecsWorld.IsAlive(entity), Is.True, "Entity should be alive");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 测试组件设置功能,验证能否正确存储和获取组件数据。
|
||
/// </summary>
|
||
[Test]
|
||
public void Test_03_SetComponent_Should_Store_Data()
|
||
{
|
||
_ecsWorld = new EcsWorld();
|
||
var entity = _ecsWorld.CreateEntity(typeof(Position));
|
||
var world = _ecsWorld.InternalWorld;
|
||
|
||
world.Set(entity, new Position(10, 20));
|
||
|
||
Assert.That(world.Has<Position>(entity), Is.True, "Entity should have Position component");
|
||
ref var pos = ref world.Get<Position>(entity);
|
||
Assert.That(pos.X, Is.EqualTo(10), "Position.X should be 10");
|
||
Assert.That(pos.Y, Is.EqualTo(20), "Position.Y should be 20");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 测试移动系统功能,验证系统能否正确更新实体位置。
|
||
/// </summary>
|
||
[Test]
|
||
public void Test_04_MovementSystem_Should_Update_Position()
|
||
{
|
||
InitializeEcsWithSystems(typeof(MovementSystem));
|
||
|
||
var entity = _ecsWorld!.CreateEntity(typeof(Position), typeof(Velocity));
|
||
|
||
var world = _ecsWorld.InternalWorld;
|
||
world.Set(entity, new Position(0, 0));
|
||
world.Set(entity, new Velocity(10, 5));
|
||
|
||
var systems = _container!.Get<IReadOnlyList<IEcsSystem>>();
|
||
Assert.That(systems, Is.Not.Null);
|
||
Assert.That(systems!.Count, Is.GreaterThan(0));
|
||
|
||
var movementSystem = systems.First(s => s is MovementSystem) as MovementSystem;
|
||
Assert.That(movementSystem, Is.Not.Null);
|
||
|
||
movementSystem!.Update(1.0f);
|
||
|
||
ref var pos = ref world.Get<Position>(entity);
|
||
Assert.That(pos.X, Is.EqualTo(10).Within(0.001f), "X position should be 10");
|
||
Assert.That(pos.Y, Is.EqualTo(5).Within(0.001f), "Y position should be 5");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 测试实体销毁功能,验证能否正确销毁实体并更新实体计数。
|
||
/// </summary>
|
||
[Test]
|
||
public void Test_05_DestroyEntity_Should_Work()
|
||
{
|
||
_ecsWorld = new EcsWorld();
|
||
var entity = _ecsWorld.CreateEntity(typeof(Position));
|
||
|
||
_ecsWorld.DestroyEntity(entity);
|
||
|
||
Assert.That(_ecsWorld.EntityCount, Is.EqualTo(0), "Entity count should be 0");
|
||
Assert.That(_ecsWorld.IsAlive(entity), Is.False, "Entity should not be alive");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 测试世界清理功能,验证能否清除所有实体。
|
||
/// </summary>
|
||
[Test]
|
||
public void Test_06_ClearWorld_Should_Remove_All_Entities()
|
||
{
|
||
_ecsWorld = new EcsWorld();
|
||
for (int i = 0; i < 10; i++)
|
||
{
|
||
_ecsWorld.CreateEntity(typeof(Position));
|
||
}
|
||
|
||
_ecsWorld.Clear();
|
||
|
||
Assert.That(_ecsWorld.EntityCount, Is.EqualTo(0), "Entity count should be 0 after clear");
|
||
}
|
||
|
||
/// <summary>
|
||
/// 测试多个实体的批量更新功能,验证系统能否正确处理多个实体的更新。
|
||
/// </summary>
|
||
[Test]
|
||
public void Test_07_Multiple_Entities_Should_Update_Correctly()
|
||
{
|
||
InitializeEcsWithSystems(typeof(MovementSystem));
|
||
|
||
var world = _ecsWorld!.InternalWorld;
|
||
var entities = new Entity[10];
|
||
|
||
for (var i = 0; i < 10; i++)
|
||
{
|
||
entities[i] = _ecsWorld.CreateEntity(typeof(Position), typeof(Velocity));
|
||
world.Set(entities[i], new Position(0, 0));
|
||
world.Set(entities[i], new Velocity(i, i * 2));
|
||
}
|
||
|
||
var systems = _container!.Get<IReadOnlyList<IEcsSystem>>();
|
||
var movementSystem = systems!.First(s => s is MovementSystem) as MovementSystem;
|
||
|
||
movementSystem!.Update(1.0f);
|
||
|
||
for (int i = 0; i < 10; i++)
|
||
{
|
||
ref var pos = ref world.Get<Position>(entities[i]);
|
||
Assert.That(pos.X, Is.EqualTo(i).Within(0.001f), $"Entity {i} X position should be {i}");
|
||
Assert.That(pos.Y, Is.EqualTo(i * 2).Within(0.001f), $"Entity {i} Y position should be {i * 2}");
|
||
}
|
||
}
|
||
|
||
/// <summary>
|
||
/// 测试未初始化情况下获取ECS世界的异常处理。
|
||
/// </summary>
|
||
[Test]
|
||
public void Test_08_GetEcsWorld_Without_Initialize_Should_Throw()
|
||
{
|
||
Assert.Throws<InvalidOperationException>(() => { _context!.GetEcsWorld(); },
|
||
"Getting EcsWorld without initialization should throw");
|
||
}
|
||
} |