86 lines
2.5 KiB
C#

using System;
using GFramework.Core.Abstractions.Logging;
using GFramework.Core.Logging;
using Godot;
namespace GFramework.Godot.Logging;
/// <summary>
/// Godot platform logger implementation.
/// </summary>
public sealed class GodotLogger : AbstractLogger
{
private readonly GodotLoggerOptions _options;
/// <summary>
/// Initializes a logger that preserves the historical fixed-format template.
/// </summary>
/// <param name="name">The logger name.</param>
/// <param name="minLevel">The minimum enabled log level.</param>
public GodotLogger(string? name = null, LogLevel minLevel = LogLevel.Info)
: this(name, GodotLoggerOptions.ForMinimumLevel(minLevel))
{
}
/// <summary>
/// Initializes a logger with Godot-specific formatting options.
/// </summary>
/// <param name="name">The logger name.</param>
/// <param name="options">The logger options.</param>
public GodotLogger(string? name, GodotLoggerOptions options)
: base(name ?? RootLoggerName, (options ?? throw new ArgumentNullException(nameof(options))).GetEffectiveMinLevel())
{
_options = options;
}
/// <summary>
/// Writes a log entry to Godot.
/// </summary>
/// <param name="level">The log level.</param>
/// <param name="message">The rendered message body.</param>
/// <param name="exception">The optional exception.</param>
protected override void Write(LogLevel level, string message, Exception? exception)
{
var templateText = _options.Mode == GodotLoggerMode.Debug
? _options.DebugOutputTemplate
: _options.ReleaseOutputTemplate;
var context = new GodotLogRenderContext(
DateTime.UtcNow,
level,
Name(),
message,
_options.GetColor(level));
var rendered = GodotLogTemplate.Parse(templateText).Render(context);
if (_options.Mode == GodotLoggerMode.Debug)
{
WriteDebug(level, rendered);
}
else
{
GD.Print(rendered);
}
if (exception != null)
{
GD.PrintErr(exception.ToString());
}
}
private static void WriteDebug(LogLevel level, string rendered)
{
GD.PrintRich(rendered);
switch (level)
{
case LogLevel.Fatal:
case LogLevel.Error:
GD.PushError(rendered);
break;
case LogLevel.Warning:
GD.PushWarning(rendered);
break;
}
}
}