GFramework/GFramework.Core.Tests/tests/ArchitectureTestsBase.cs
GwWuYou 3729e2ead2 feat(architecture): 添加架构初始化失败处理和阶段转换规则
- 将 CurrentPhase 属性改为公共读取私有设置
- 在 Initialize 和 InitializeAsync 方法中添加异常处理机制
- 添加 ArchitectureFailedInitializationEvent 事件类型
- 定义架构阶段转换规则,支持失败初始化状态转换
- 添加 FailedInitialization 枚举值
- 在同步测试架构中添加后注册钩子功能
- 重构测试基类,移除重复的测试方法
- 添加架构初始化失败时的错误日志记录
- 实现初始化失败时自动进入 FailedInitialization 阶段
2026-01-02 11:49:12 +08:00

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using GFramework.Core.architecture;
using NUnit.Framework;
namespace GFramework.Core.Tests.tests;
/// <summary>
/// 架构测试基类,封装同步/异步共通测试逻辑
/// </summary>
/// <typeparam name="TArchitecture">架构类型必须继承自Architecture</typeparam>
public abstract class ArchitectureTestsBase<TArchitecture> where TArchitecture : Architecture
{
protected TArchitecture? Architecture;
/// <summary>
/// 子类必须实现创建具体架构实例
/// </summary>
/// <returns>创建的架构实例</returns>
protected abstract TArchitecture CreateArchitecture();
/// <summary>
/// 测试设置方法,在每个测试开始前执行
/// 清理游戏上下文并创建架构实例
/// </summary>
[SetUp]
public void SetUp()
{
GameContext.Clear();
Architecture = CreateArchitecture();
}
/// <summary>
/// 测试清理方法,在每个测试结束后执行
/// 销毁架构实例并清理游戏上下文
/// </summary>
[TearDown]
public void TearDown()
{
try
{
Architecture?.Destroy();
}
finally
{
GameContext.Clear();
Architecture = null;
}
}
}