GFramework/GFramework.Game
deepsource-autofix[bot] caeb1ab80f
refactor: use ternary operator for conditional assignments
This PR refactors code that used multi-line if/else statements to use the ternary operator for more concise and readable assignments.

- if statement can be rewritten using the ternary operator: The original code assigned values based on Storage.ExistsAsync(key) with separate if and else blocks, leading to verbose multi-line statements. We have replaced these with single-line ternary expressions in both the generic GetAsync<T> method and the UnifiedSettingsFile loader, reducing code duplication and improving clarity.

> This Autofix was generated by AI. Please review the change before merging.
2026-03-10 11:21:39 +00:00
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GFramework.Game

GFramework 框架的游戏通用模块,提供游戏开发常用的功能。

主要功能

  • Settings - 游戏设置系统,支持设置分类和配置应用

依赖关系

  • 依赖 GFramework.Core
  • 依赖 GFramework.Core.Abstractions

详细文档

参见 docs/zh-CN/game/ 目录下的详细文档。