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- 在 ContextAwareStateBase 和 AsyncContextAwareStateBase 中添加架构上下文空值检查 - 引入 HashSet 用于快速检查状态注册状态,提升性能 - 重构注销逻辑,分离准备和完成阶段的处理 - 优化回退功能,跳过已注销的状态并使用 O(1) 复杂度检查 - 统一状态切换中的进入和退出逻辑处理 - 简化状态转换验证流程,提升代码可读性 - 添加辅助方法处理异步状态操作的统一入口 - [release ci]
90 lines
3.3 KiB
C#
90 lines
3.3 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Core.Abstractions.architecture;
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using GFramework.Core.Abstractions.rule;
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using GFramework.Core.Abstractions.state;
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using IDisposable = GFramework.Core.Abstractions.lifecycle.IDisposable;
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namespace GFramework.Core.state;
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/// <summary>
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/// 上下文感知异步状态基类
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/// 提供基础的异步状态管理功能和架构上下文访问能力
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/// 实现了IAsyncState和IContextAware接口
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/// </summary>
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public class AsyncContextAwareStateBase : IAsyncState, IContextAware, IDisposable
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{
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/// <summary>
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/// 架构上下文引用,用于访问架构相关的服务和数据
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/// </summary>
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private IArchitectureContext? _context;
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/// <summary>
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/// 异步进入状态时调用的方法
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/// 子类可重写此方法以实现特定的异步状态进入逻辑(如加载资源、初始化数据等)
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/// </summary>
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/// <param name="from">从哪个状态转换而来,可能为null表示初始状态</param>
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public virtual Task OnEnterAsync(IState? from)
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{
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return Task.CompletedTask;
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}
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/// <summary>
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/// 异步退出状态时调用的方法
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/// 子类可重写此方法以实现特定的异步状态退出逻辑(如保存数据、清理资源等)
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/// </summary>
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/// <param name="to">将要转换到的目标状态,可能为null表示结束状态</param>
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public virtual Task OnExitAsync(IState? to)
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{
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return Task.CompletedTask;
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}
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/// <summary>
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/// 异步判断当前状态是否可以转换到目标状态
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/// 子类可重写此方法以实现自定义的异步状态转换规则(如验证条件、检查权限等)
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/// </summary>
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/// <param name="target">希望转换到的目标状态对象</param>
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/// <returns>如果允许转换则返回true,否则返回false</returns>
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public virtual Task<bool> CanTransitionToAsync(IState target)
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{
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return Task.FromResult(true);
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}
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/// <summary>
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/// 设置架构上下文
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/// </summary>
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/// <param name="context">架构上下文实例</param>
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public void SetContext(IArchitectureContext context)
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{
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_context = context;
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}
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/// <summary>
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/// 获取架构上下文
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/// </summary>
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/// <returns>架构上下文实例</returns>
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public IArchitectureContext GetContext()
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{
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return _context ?? throw new InvalidOperationException(
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$"Architecture context has not been set. Call {nameof(SetContext)} before accessing the context.");
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}
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/// <summary>
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/// 销毁当前状态,释放相关资源
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/// 子类可重写此方法以执行特定的清理操作
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/// </summary>
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public virtual void Destroy()
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{
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}
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} |