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- 在ContextAwareExtensions中添加事件发送、注册和取消注册方法 - 添加环境对象获取功能 - 扩展命令和查询功能支持同步、异步及中介者模式 - 添加统一请求处理方法和便捷扩展方法 - 为StateMachineSystem添加异步状态切换事件通知功能 - 添加状态机异步操作相关单元测试 - 扩展现有测试类以覆盖新增功能 - [release ci]
107 lines
3.2 KiB
C#
107 lines
3.2 KiB
C#
using GFramework.Core.Abstractions.architecture;
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using GFramework.Core.Abstractions.enums;
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using GFramework.Core.Abstractions.rule;
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using GFramework.Core.Abstractions.state;
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using GFramework.Core.extensions;
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using IDisposable = GFramework.Core.Abstractions.lifecycle.IDisposable;
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namespace GFramework.Core.state;
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/// <summary>
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/// 上下文感知状态机,继承自StateMachine并实现ISystem接口
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/// 该状态机能够感知架构上下文,并在状态切换时发送状态变更事件
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/// </summary>
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public class StateMachineSystem : StateMachine, IStateMachineSystem
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{
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/// <summary>
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/// 架构上下文对象,用于提供系统运行所需的上下文信息
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/// </summary>
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private IArchitectureContext _context = null!;
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/// <summary>
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/// 设置架构上下文的方法
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/// </summary>
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/// <param name="context">要设置的架构上下文对象</param>
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public void SetContext(IArchitectureContext context)
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{
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_context = context;
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}
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/// <summary>
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/// 获取当前架构上下文的方法
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/// </summary>
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/// <returns>当前的架构上下文对象</returns>
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public IArchitectureContext GetContext()
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{
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return _context;
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}
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/// <summary>
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/// 处理架构生命周期阶段的方法
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/// </summary>
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/// <param name="phase">当前所处的架构生命周期阶段</param>
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public virtual void OnArchitecturePhase(ArchitecturePhase phase)
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{
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}
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/// <summary>
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/// 初始化方法,在系统启动时调用
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/// 遍历所有状态实例,为实现了IContextAware接口的状态设置上下文
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/// </summary>
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public virtual void Init()
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{
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foreach (var state in States.Values.OfType<IContextAware>()) state.SetContext(_context);
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}
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/// <summary>
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/// 销毁方法,在系统关闭时调用
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/// </summary>
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public virtual void Destroy()
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{
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// 退出当前状态
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if (Current != null)
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{
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Current.OnExit(null);
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Current = null;
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}
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// 清理所有状态
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foreach (var state in States.Values.OfType<IDisposable>()) state.Destroy();
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States.Clear();
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}
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/// <summary>
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/// 内部状态切换方法,重写基类方法以添加状态变更事件通知功能
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/// </summary>
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/// <param name="next">要切换到的下一个状态</param>
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protected override void ChangeInternal(IState next)
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{
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var old = Current;
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base.ChangeInternal(next);
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// 发送状态变更事件,通知监听者状态已发生改变
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this.SendEvent(new StateChangedEvent
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{
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OldState = old,
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NewState = Current
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});
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}
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/// <summary>
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/// 异步内部状态切换方法,重写基类方法以添加状态变更事件通知功能
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/// </summary>
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/// <param name="next">要切换到的下一个状态</param>
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protected override async Task ChangeInternalAsync(IState next)
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{
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var old = Current;
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await base.ChangeInternalAsync(next);
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// 发送状态变更事件,通知监听者状态已发生改变
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this.SendEvent(new StateChangedEvent
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{
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OldState = old,
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NewState = Current
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});
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}
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} |