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https://github.com/GeWuYou/GFramework.git
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- 新增 Architecture 基类与 IArchitecture 接口,实现单例模式与组件注册管理 - 集成 IOC 容器支持系统、模型、工具的依赖注入与生命周期管理 - 实现命令模式基础类 AbstractCommand 与接口 ICommand,支持带返回值命令 - 提供事件系统集成,支持事件的发布与订阅机制 - 添加控制器接口 IController,整合命令发送、事件注册与模型获取能力 - 创建详细的 README 文档说明各组件使用方式与设计模式应用 - 支持命令、查询、事件的统一调度与解耦通信机制
69 lines
2.3 KiB
C#
69 lines
2.3 KiB
C#
using GFramework.framework.architecture;
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using GFramework.framework.rule;
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namespace GFramework.framework.command;
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/// <summary>
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/// 抽象命令类,实现 ICommand 接口,为具体命令提供基础架构支持
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/// </summary>
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public abstract class AbstractCommand : ICommand
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{
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private IArchitecture _mArchitecture;
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/// <summary>
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/// 获取命令所属的架构实例
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/// </summary>
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/// <returns>IArchitecture 架构接口实例</returns>
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IArchitecture IBelongToArchitecture.GetArchitecture() => _mArchitecture;
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/// <summary>
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/// 设置命令所属的架构实例
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/// </summary>
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/// <param name="architecture">要设置的架构实例</param>
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void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) => _mArchitecture = architecture;
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/// <summary>
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/// 执行命令,调用抽象方法 OnExecute 来实现具体逻辑
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/// </summary>
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void ICommand.Execute() => OnExecute();
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/// <summary>
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/// 抽象方法,由子类实现具体的命令执行逻辑
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/// </summary>
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protected abstract void OnExecute();
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}
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/// <summary>
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/// 带返回值的抽象命令类,实现 ICommand{TResult} 接口,为需要返回结果的命令提供基础架构支持
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/// </summary>
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/// <typeparam name="TResult">命令执行后返回的结果类型</typeparam>
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public abstract class AbstractCommand<TResult> : ICommand<TResult>
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{
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private IArchitecture _mArchitecture;
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/// <summary>
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/// 获取命令所属的架构实例
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/// </summary>
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/// <returns>IArchitecture 架构接口实例</returns>
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IArchitecture IBelongToArchitecture.GetArchitecture() => _mArchitecture;
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/// <summary>
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/// 设置命令所属的架构实例
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/// </summary>
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/// <param name="architecture">要设置的架构实例</param>
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void ICanSetArchitecture.SetArchitecture(IArchitecture architecture) => _mArchitecture = architecture;
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/// <summary>
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/// 执行命令,调用抽象方法 OnExecute 来实现具体逻辑并返回结果
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/// </summary>
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/// <returns>TResult 类型的执行结果</returns>
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TResult ICommand<TResult>.Execute() => OnExecute();
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/// <summary>
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/// 抽象方法,由子类实现具体的命令执行逻辑
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/// </summary>
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/// <returns>TResult 类型的执行结果</returns>
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protected abstract TResult OnExecute();
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}
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