mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 19:03:29 +08:00
30 lines
1.2 KiB
C#
30 lines
1.2 KiB
C#
// Copyright (c) 2026 GeWuYou
|
||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||
// you may not use this file except in compliance with the License.
|
||
// You may obtain a copy of the License at
|
||
//
|
||
// http://www.apache.org/licenses/LICENSE-2.0
|
||
//
|
||
// Unless required by applicable law or agreed to in writing, software
|
||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
// See the License for the specific language governing permissions and
|
||
// limitations under the License.
|
||
|
||
using GFramework.Core.Abstractions.utility;
|
||
|
||
namespace GFramework.Game.Abstractions.scene;
|
||
|
||
/// <summary>
|
||
/// 场景工厂接口,继承自上下文工具接口。
|
||
/// 负责根据场景键值创建对应的场景行为实例,是场景管理系统的核心工厂模式实现。
|
||
/// </summary>
|
||
public interface ISceneFactory : IContextUtility
|
||
{
|
||
/// <summary>
|
||
/// 根据指定的场景键值创建场景行为实例。
|
||
/// </summary>
|
||
/// <param name="sceneKey">场景的唯一标识符键值。</param>
|
||
/// <returns>创建的场景行为对象,如果无法创建则返回null。</returns>
|
||
ISceneBehavior Create(string sceneKey);
|
||
} |