GFramework/GFramework.Game/state/GameStateMachine.cs
GeWuYou c0274074b3 feat(state): 添加状态机系统核心功能实现
- 实现了基础状态机StateMachine类,支持状态注册、切换和生命周期管理
- 创建了上下文感知状态机ContextAwareStateMachine,能够感知架构上下文并发送状态变更事件
- 定义了IState和IStateMachine抽象接口,规范状态和状态机的行为契约
- 添加了StateChangedEvent事件类,用于通知状态变更
- 实现了游戏专用状态机GameStateMachine,提供类型安全的状态检查和获取功能
2026-01-15 23:04:41 +08:00

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using GFramework.Core.Abstractions.state;
using GFramework.Core.state;
namespace GFramework.Game.state;
/// <summary>
/// 游戏状态机类继承自ContextAwareStateMachine用于管理游戏中的各种状态
/// </summary>
public sealed class GameStateMachine : ContextAwareStateMachine
{
/// <summary>
/// 检查当前状态是否为指定类型的状态
/// </summary>
/// <typeparam name="T">要检查的状态类型必须实现IState接口</typeparam>
/// <returns>如果当前状态是指定类型则返回true否则返回false</returns>
public bool IsIn<T>() where T : IState
=> Current is T;
/// <summary>
/// 获取当前状态的实例,如果当前状态是指定类型则进行类型转换
/// </summary>
/// <typeparam name="T">要获取的状态类型必须是引用类型并实现IState接口</typeparam>
/// <returns>如果当前状态是指定类型则返回转换后的实例否则返回null</returns>
public T? Get<T>() where T : class, IState
=> Current as T;
}