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- 更新所有引用GFramework.Core.Abstractions.Architecture的文件 - 将ArchitectureModuleRegistry.cs从Architecture目录移动到Architectures目录 - 将IArchitecture.cs从Architecture目录移动到Architectures目录 - 将IArchitectureConfiguration.cs从Architecture目录移动到Architectures目录 - 将IArchitectureContext.cs从Architecture目录移动到Architectures目录 - 将IArchitectureContextProvider.cs从Architecture目录移动到Architectures目录 - 将IArchitectureLifecycleHook.cs从Architecture目录移动到Architectures目录 - 将IArchitectureModule.cs从Architecture目录移动到Architectures目录 - 将IArchitecturePhaseListener.cs从Architecture目录移动到Architectures目录 - 将IArchitectureServices.cs从Architecture目录移动到Architectures目录 - 将IServiceModule.cs从Architecture目录移动到Architectures目录 - 将IServiceModuleManager.cs从Architecture目录移动到Architectures目录 - 在ArchitectureModuleRegistry中将私有字段_factories重命名为Factories并添加StringComparer.Ordinal参数
64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
using GFramework.Core.Abstractions.Architectures;
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using GFramework.Core.Abstractions.Enums;
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using GFramework.Core.Abstractions.Systems;
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namespace GFramework.Core.Tests.Systems;
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/// <summary>
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/// 测试系统类,实现了ISystem接口
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/// </summary>
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public sealed class TestSystem : ISystem
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{
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/// <summary>
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/// 架构上下文对象
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/// </summary>
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private IArchitectureContext _context = null!;
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/// <summary>
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/// 获取系统是否已初始化的状态
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/// </summary>
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public bool Initialized { get; private set; }
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/// <summary>
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/// 获取系统是否已销毁的状态
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/// </summary>
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public bool DestroyCalled { get; private set; }
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/// <summary>
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/// 设置架构上下文
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/// </summary>
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/// <param name="context">架构上下文对象</param>
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public void SetContext(IArchitectureContext context)
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{
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_context = context;
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}
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/// <summary>
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/// 获取架构上下文
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/// </summary>
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/// <returns>架构上下文对象</returns>
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public IArchitectureContext GetContext()
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{
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return _context;
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}
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/// <summary>
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/// 初始化系统
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/// </summary>
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public void Initialize()
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{
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Initialized = true;
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}
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/// <summary>
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/// 销毁系统
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/// </summary>
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public void Destroy()
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{
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DestroyCalled = true;
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}
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public void OnArchitecturePhase(ArchitecturePhase phase)
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{
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}
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} |