GFramework/GFramework.Game/Data/DataRepository.cs
GeWuYou 7114a76377 docs(data): 添加数据与存档系统文档并实现数据仓库功能
- 新增数据与存档系统详细文档,涵盖核心概念和使用方法
- 实现 DataRepository 类提供统一数据持久化接口
- 添加 DataRepositoryOptions 配置选项支持备份和事件功能
- 实现完整的数据仓库测试用例验证持久化行为
- 支持多槽位存档管理和版本化数据迁移功能
- 提供批量数据操作和事件通知机制
- 实现自动备份功能防止数据丢失
- 支持聚合设置仓库统一管理多个配置项
2026-04-06 12:21:28 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System.Reflection;
using GFramework.Core.Abstractions.Storage;
using GFramework.Core.Extensions;
using GFramework.Core.Utility;
using GFramework.Game.Abstractions.Data;
using GFramework.Game.Abstractions.Data.Events;
using GFramework.Game.Extensions;
namespace GFramework.Game.Data;
/// <summary>
/// 数据仓库类,用于管理游戏数据的存储和读取。
/// </summary>
/// <param name="storage">存储接口实例</param>
/// <param name="options">数据仓库配置选项</param>
public class DataRepository(IStorage? storage, DataRepositoryOptions? options = null)
: AbstractContextUtility, IDataRepository
{
private static readonly MethodInfo SaveCoreGenericMethod =
typeof(DataRepository).GetMethod(nameof(SaveCoreAsync), BindingFlags.Instance | BindingFlags.NonPublic)
?? throw new InvalidOperationException($"Method {nameof(SaveCoreAsync)} not found.");
private readonly DataRepositoryOptions _options = options ?? new DataRepositoryOptions();
private IStorage? _storage = storage;
private IStorage Storage => _storage ??
throw new InvalidOperationException(
"Failed to initialize storage. No IStorage utility found in context.");
/// <summary>
/// 异步加载指定位置的数据
/// </summary>
/// <typeparam name="T">数据类型必须实现IData接口</typeparam>
/// <param name="location">数据位置信息</param>
/// <returns>加载的数据对象</returns>
public async Task<T> LoadAsync<T>(IDataLocation location)
where T : class, IData, new()
{
var key = location.ToStorageKey();
// 检查存储中是否存在指定键的数据
T result = await Storage.ExistsAsync(key) ? await Storage.ReadAsync<T>(key) : new T();
// 如果启用事件功能,则发送数据加载完成事件
if (_options.EnableEvents)
this.SendEvent(new DataLoadedEvent<T>(result));
return result;
}
/// <summary>
/// 异步保存数据到指定位置
/// </summary>
/// <typeparam name="T">数据类型必须实现IData接口</typeparam>
/// <param name="location">数据位置信息</param>
/// <param name="data">要保存的数据对象</param>
public async Task SaveAsync<T>(IDataLocation location, T data)
where T : class, IData
{
await SaveCoreAsync(location, data, emitSavedEvent: true);
}
/// <summary>
/// 检查指定位置的数据是否存在
/// </summary>
/// <param name="location">数据位置信息</param>
/// <returns>如果数据存在返回true否则返回false</returns>
public Task<bool> ExistsAsync(IDataLocation location)
{
return Storage.ExistsAsync(location.ToStorageKey());
}
/// <summary>
/// 异步删除指定位置的数据
/// </summary>
/// <param name="location">数据位置信息</param>
public async Task DeleteAsync(IDataLocation location)
{
var key = location.ToStorageKey();
if (!await Storage.ExistsAsync(key))
{
return;
}
await Storage.DeleteAsync(key);
if (_options.EnableEvents)
this.SendEvent(new DataDeletedEvent(location));
}
/// <summary>
/// 异步批量保存多个数据项
/// </summary>
/// <param name="dataList">包含数据位置和数据对象的枚举集合</param>
public async Task SaveAllAsync(IEnumerable<(IDataLocation location, IData data)> dataList)
{
var valueTuples = dataList.ToList();
// 批量保存对订阅者而言应视为一次显式提交,因此这里复用底层保存逻辑,
// 但抑制逐项 DataSavedEvent避免监听器对同一批次收到重复语义的事件。
foreach (var (location, data) in valueTuples)
{
await SaveCoreUntypedAsync(location, data, emitSavedEvent: false);
}
if (_options.EnableEvents)
this.SendEvent(new DataBatchSavedEvent(valueTuples));
}
/// <summary>
/// 初始化
/// </summary>
protected override void OnInit()
{
_storage ??= this.GetUtility<IStorage>()!;
}
/// <summary>
/// 执行单项保存的共享流程,并根据调用入口决定是否发送单项保存事件。
/// </summary>
/// <typeparam name="T">数据类型。</typeparam>
/// <param name="location">目标数据位置。</param>
/// <param name="data">要保存的数据对象。</param>
/// <param name="emitSavedEvent">是否在成功写入后发送单项保存事件。</param>
private async Task SaveCoreAsync<T>(IDataLocation location, T data, bool emitSavedEvent)
where T : class, IData
{
var key = location.ToStorageKey();
await BackupIfNeededAsync<T>(key);
await Storage.WriteAsync(key, data);
if (emitSavedEvent && _options.EnableEvents)
{
this.SendEvent(new DataSavedEvent<T>(data));
}
}
/// <summary>
/// 在覆盖旧值前为当前存储键创建备份。
/// </summary>
/// <param name="key">即将被覆盖的存储键。</param>
private async Task BackupIfNeededAsync<T>(string key)
where T : class, IData
{
if (!_options.AutoBackup || !await Storage.ExistsAsync(key))
{
return;
}
var backupKey = $"{key}.backup";
var existing = await Storage.ReadAsync<T>(key);
await Storage.WriteAsync(backupKey, existing);
}
/// <summary>
/// 使用数据对象的运行时类型执行保存流程,避免批量保存时因为编译期类型退化为 <see cref="IData" /> 而破坏备份反序列化。
/// </summary>
/// <param name="location">目标数据位置。</param>
/// <param name="data">要保存的数据对象。</param>
/// <param name="emitSavedEvent">是否发送单项保存事件。</param>
private Task SaveCoreUntypedAsync(IDataLocation location, IData data, bool emitSavedEvent)
{
ArgumentNullException.ThrowIfNull(data);
var closedMethod = SaveCoreGenericMethod.MakeGenericMethod(data.GetType());
return (Task)closedMethod.Invoke(this, [location, data, emitSavedEvent])!;
}
}