GwWuYou 6dd79b8e9a chore(build): 更新项目目标框架和构建配置
- 将多个项目的TargetFramework从netstandard2.0更新为net8.0;net9.0;net10.0
- 优化Directory.Build.props中的注释和配置说明
- 添加缺失的using System;引用
- 调整资源加载系统命名空间从GFramework.Godot.system到GFramework.Godot.assets
- 修正ILogger.cs中的异常消息格式
- 移除BindableProperty.cs中多余的可空断言操作符
2025-12-28 10:45:07 +08:00

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using GFramework.Core.Abstractions.architecture;
using GFramework.Core.architecture;
using Godot;
namespace GFramework.Godot.architecture;
/// <summary>
/// Godot模块接口定义了Godot引擎中模块的基本行为和属性
/// </summary>
public interface IGodotModule : IArchitectureModule
{
/// <summary>
/// 获取模块关联的Godot节点
/// </summary>
Node Node { get; }
/// <summary>
/// 当模块被附加到架构时调用
/// </summary>
/// <param name="architecture">要附加到的架构实例</param>
void OnAttach(Architecture architecture);
/// <summary>
/// 当模块从架构分离时调用
/// </summary>
void OnDetach();
}