mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 10:34:30 +08:00
- 实现了SettingsModel用于管理应用程序设置部分 - 创建了SettingsSystem用于应用各种设置配置 - 添加了AudioSettings和GraphicsSettings基础设置类 - 定义了ISettingsModel、ISettingsSystem等核心接口 - 实现了GodotAudioApplier用于应用音频设置到Godot音频系统 - 创建了GodotGraphicsSettings用于管理游戏图形显示设置 - 添加了GodotFileStorage特化文件存储实现 - 实现了Godot路径扩展方法IsUserPath、IsResPath、IsGodotPath - 添加了AudioBusMap音频总线映射配置类
89 lines
2.4 KiB
C#
89 lines
2.4 KiB
C#
using GFramework.Core.extensions;
|
||
using GFramework.Core.system;
|
||
using GFramework.Game.Abstractions.setting;
|
||
|
||
namespace GFramework.Game.setting;
|
||
|
||
/// <summary>
|
||
/// 设置系统,负责管理和应用各种设置配置
|
||
/// </summary>
|
||
public class SettingsSystem : AbstractSystem, ISettingsSystem
|
||
{
|
||
private ISettingsModel _model = null!;
|
||
|
||
/// <summary>
|
||
/// 应用所有设置配置
|
||
/// </summary>
|
||
/// <returns>完成的任务</returns>
|
||
public Task ApplyAll()
|
||
{
|
||
// 遍历所有设置配置并尝试应用
|
||
foreach (var section in _model.All())
|
||
{
|
||
TryApply(section);
|
||
}
|
||
|
||
return Task.CompletedTask;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 应用指定类型的设置配置
|
||
/// </summary>
|
||
/// <typeparam name="T">设置配置类型,必须是类且实现ISettingsSection接口</typeparam>
|
||
/// <returns>完成的任务</returns>
|
||
public Task Apply<T>() where T : class, ISettingsSection
|
||
=> Apply(typeof(T));
|
||
|
||
/// <summary>
|
||
/// 应用指定类型的设置配置
|
||
/// </summary>
|
||
/// <param name="settingsType">设置配置类型</param>
|
||
/// <returns>完成的任务</returns>
|
||
public Task Apply(Type settingsType)
|
||
{
|
||
if (!_model.TryGet(settingsType, out var section))
|
||
return Task.CompletedTask;
|
||
|
||
TryApply(section);
|
||
return Task.CompletedTask;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 应用指定类型集合的设置配置
|
||
/// </summary>
|
||
/// <param name="settingsTypes">设置配置类型集合</param>
|
||
/// <returns>完成的任务</returns>
|
||
public Task Apply(IEnumerable<Type> settingsTypes)
|
||
{
|
||
// 去重后遍历设置类型,获取并应用对应的设置配置
|
||
foreach (var type in settingsTypes.Distinct())
|
||
{
|
||
if (_model.TryGet(type, out var section))
|
||
{
|
||
TryApply(section);
|
||
}
|
||
}
|
||
|
||
return Task.CompletedTask;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 初始化设置系统,获取设置模型实例
|
||
/// </summary>
|
||
protected override void OnInit()
|
||
{
|
||
_model = this.GetModel<ISettingsModel>()!;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 尝试应用可应用的设置配置
|
||
/// </summary>
|
||
/// <param name="section">设置配置对象</param>
|
||
private static void TryApply(ISettingsSection section)
|
||
{
|
||
if (section is IApplyAbleSettings applyable)
|
||
{
|
||
applyable.Apply();
|
||
}
|
||
}
|
||
} |