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- 将所有小写的命名空间导入更正为首字母大写格式 - 统一 GFramework 框架的命名空间引用规范 - 修复 core、ecs、godot 等模块的命名空间导入错误 - 标准化文档示例代码中的 using 语句格式 - 确保所有文档中的命名空间引用保持一致性 - 更新 global using 语句以匹配正确的命名空间格式
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
using GFramework.Core.Abstractions.Architecture;
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using GFramework.Core.Abstractions.Enums;
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using Godot;
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namespace GFramework.Godot.Architecture;
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/// <summary>
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/// 抽象的Godot模块基类,用于定义Godot框架中的模块行为
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/// </summary>
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public abstract class AbstractGodotModule : IGodotModule
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{
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/// <summary>
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/// 获取模块关联的Godot节点
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/// </summary>
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public abstract Node Node { get; }
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/// <summary>
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/// 安装模块到指定架构中
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/// </summary>
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/// <param name="architecture">要安装到的架构实例</param>
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public abstract void Install(IArchitecture architecture);
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/// <summary>
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/// 当模块从架构中分离时调用此方法
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/// </summary>
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public virtual void OnDetach()
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{
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}
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/// <summary>
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/// 当模块被附加到架构时调用此方法
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/// </summary>
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/// <param name="architecture">被附加到的架构实例</param>
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public virtual void OnAttach(Core.Architectures.Architecture architecture)
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{
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}
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/// <summary>
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/// 当架构阶段发生变化时调用此方法
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/// </summary>
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/// <param name="phase">当前的架构阶段</param>
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/// <param name="architecture">架构实例</param>
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public virtual void OnPhase(ArchitecturePhase phase, IArchitecture architecture)
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{
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}
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/// <summary>
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/// 当架构阶段发生变化时调用此方法
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/// </summary>
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/// <param name="phase">当前的架构阶段</param>
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public virtual void OnArchitecturePhase(ArchitecturePhase phase)
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{
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}
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} |