GeWuYou 41661c8a6f refactor(scene): 更新场景加载器接口继承实用工具接口
- 为 ISceneLoader 接口添加对 IUtility 的继承
- 在文件顶部添加 GFramework.Core.Abstractions.utility 命名空间引用
- 使场景加载器接口具备实用工具的基本功能
2026-02-05 20:35:11 +08:00

39 lines
1.3 KiB
C#

// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.utility;
namespace GFramework.Core.Abstractions.scene;
/// <summary>
/// 定义场景加载器的接口,用于管理场景的加载、替换和卸载操作。
/// </summary>
public interface ISceneLoader<out T> : IUtility
{
/// <summary>
/// 获取当前加载的场景对象。
/// </summary>
/// <returns>当前场景对象,如果未加载任何场景则返回 null。</returns>
T? Current { get; }
/// <summary>
/// 替换当前场景为指定键对应的场景。
/// </summary>
/// <param name="key">场景的唯一标识符或键值。</param>
void Replace(string key);
/// <summary>
/// 卸载当前加载的场景。
/// </summary>
void Unload();
}