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- 为 ISceneLoader 接口添加对 IUtility 的继承 - 在文件顶部添加 GFramework.Core.Abstractions.utility 命名空间引用 - 使场景加载器接口具备实用工具的基本功能
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Core.Abstractions.utility;
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namespace GFramework.Core.Abstractions.scene;
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/// <summary>
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/// 定义场景加载器的接口,用于管理场景的加载、替换和卸载操作。
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/// </summary>
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public interface ISceneLoader<out T> : IUtility
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{
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/// <summary>
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/// 获取当前加载的场景对象。
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/// </summary>
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/// <returns>当前场景对象,如果未加载任何场景则返回 null。</returns>
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T? Current { get; }
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/// <summary>
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/// 替换当前场景为指定键对应的场景。
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/// </summary>
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/// <param name="key">场景的唯一标识符或键值。</param>
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void Replace(string key);
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/// <summary>
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/// 卸载当前加载的场景。
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/// </summary>
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void Unload();
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} |