GeWuYou bbb8d417f6 refactor(state): 将状态机相关类重命名以统一命名规范
- 将 ContextAwareStateMachine 重命名为 StateMachineSystem
- 将 ContextAwareStateMachineTests 重命名为 StateMachineSystemTests
- 将 GameStateMachine 重命名为 GameStateMachineSystem
- 创建新的 IStateMachineSystem 接口继承 ISystem 和 IStateMachine
- 移除 ContextAwareStateMachine 中对 system 的引用
- 将 Context 字段改为私有 _context 字段
- 更新所有测试类中的类型引用以匹配新名称
2026-01-17 21:13:38 +08:00

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using GFramework.Core.Abstractions.system;
namespace GFramework.Core.Abstractions.state;
/// <summary>
/// 状态机系统接口继承自ISystem和IStateMachine接口
/// 提供状态机系统的功能定义,结合了系统管理和状态机管理的能力
/// </summary>
public interface IStateMachineSystem : ISystem, IStateMachine;