GeWuYou 442e8e7088 refactor(setting): 重构设置系统以支持数据和应用器分离
- 将SettingsModel内部存储分离为_dataSettings和_applicators两个字典
- 添加IDataSettings接口用于标识纯数据设置
- 修改Get方法为GetData以明确区分数据获取
- 添加RegisterApplicator和GetApplicator方法管理可应用设置
- 更新TryGet方法支持从数据和应用器中查找设置
- 扩展SettingsPersistence支持批量保存和加载所有设置数据
- 将AudioBusMap重命名为AudioBusMapSettings并实现ISettingsData接口
- 修改Godot音频和图形设置适配新的接口变更
- [skip ci]
2026-01-16 23:44:28 +08:00

101 lines
3.3 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

using GFramework.Core.model;
using GFramework.Game.Abstractions.setting;
namespace GFramework.Game.setting;
/// <summary>
/// 设置模型类,用于管理不同类型的应用程序设置部分
/// </summary>
public class SettingsModel : AbstractModel, ISettingsModel
{
private readonly Dictionary<Type, IApplyAbleSettings> _applicators = new();
private readonly Dictionary<Type, ISettingsData> _dataSettings = new();
/// <summary>
/// 获取或创建数据设置
/// </summary>
/// <typeparam name="T">设置数据类型必须实现ISettingsData接口并具有无参构造函数</typeparam>
/// <returns>指定类型的设置数据实例</returns>
public T GetData<T>() where T : class, ISettingsData, new()
{
var type = typeof(T);
// 尝试从现有字典中获取已存在的设置数据
if (_dataSettings.TryGetValue(type, out var existing))
return (T)existing;
// 创建新的设置数据实例并存储到字典中
var created = new T();
_dataSettings[type] = created;
return created;
}
/// <summary>
/// 注册可应用设置
/// </summary>
/// <typeparam name="T">可应用设置类型必须实现IApplyAbleSettings接口</typeparam>
/// <param name="applicator">要注册的可应用设置实例</param>
public void RegisterApplicator<T>(T applicator) where T : class, IApplyAbleSettings
{
var type = typeof(T);
_applicators[type] = applicator;
}
/// <summary>
/// 获取已注册的可应用设置
/// </summary>
/// <typeparam name="T">可应用设置类型必须实现IApplyAbleSettings接口</typeparam>
/// <returns>找到的可应用设置实例如果未找到则返回null</returns>
public T? GetApplicator<T>() where T : class, IApplyAbleSettings
{
var type = typeof(T);
return _applicators.TryGetValue(type, out var applicator)
? (T)applicator
: null;
}
/// <summary>
/// 尝试获取指定类型的设置节
/// </summary>
/// <param name="type">要查找的设置类型</param>
/// <param name="section">输出参数,找到的设置节实例</param>
/// <returns>如果找到设置节则返回true否则返回false</returns>
public bool TryGet(Type type, out ISettingsSection section)
{
// 首先在数据设置字典中查找
if (_dataSettings.TryGetValue(type, out var data))
{
section = data;
return true;
}
// 然后在应用器字典中查找
if (_applicators.TryGetValue(type, out var applicator))
{
section = applicator;
return true;
}
section = null!;
return false;
}
/// <summary>
/// 获取所有设置节的集合
/// </summary>
/// <returns>包含所有设置节的可枚举集合</returns>
public IEnumerable<ISettingsSection> All()
{
// 合并数据设置和应用器设置的所有值
return _dataSettings.Values
.Concat(_applicators.Values.Cast<ISettingsSection>());
}
/// <summary>
/// 初始化方法,用于执行模型的初始化逻辑
/// </summary>
protected override void OnInit()
{
}
}