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- 实现 WaitForConditionChange 指令,支持等待条件状态变化 - 实现 WaitForEndOfFrame 指令,支持等待当前帧渲染完成 - 实现 WaitForFixedUpdate 指令,支持等待物理固定更新周期 - 实现 WaitForMultipleEvents 指令,支持等待多个事件中的任意一个触发 - 实现 WaitForNextFrame 指令,支持等待下一帧开始 - 实现 WaitForPredicate 指令,支持通用谓词等待功能 - 实现 WaitForSecondsRealtime 指令,支持基于真实时间的等待 - 实现 WaitForSecondsScaled 指令,支持受时间缩放影响的等待 - 实现 WaitUntilOrTimeout 指令,支持带超时的条件等待 - 为所有新指令添加完整的单元测试覆盖
109 lines
3.0 KiB
C#
109 lines
3.0 KiB
C#
using GFramework.Core.Abstractions.coroutine;
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using GFramework.Core.coroutine.instructions;
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using NUnit.Framework;
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namespace GFramework.Core.Tests.coroutine;
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/// <summary>
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/// WaitUntilOrTimeout的单元测试类
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/// </summary>
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[TestFixture]
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public class WaitUntilOrTimeoutTests
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{
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/// <summary>
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/// 验证WaitUntilOrTimeout初始状态为未完成
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/// </summary>
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[Test]
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public void WaitUntilOrTimeout_Should_Not_Be_Done_Initially()
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{
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var condition = false;
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var wait = new WaitUntilOrTimeout(() => condition, 5.0);
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Assert.That(wait.IsDone, Is.False);
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Assert.That(wait.ConditionMet, Is.False);
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Assert.That(wait.IsTimedOut, Is.False);
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}
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/// <summary>
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/// 验证WaitUntilOrTimeout应该在条件满足时完成
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/// </summary>
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[Test]
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public void WaitUntilOrTimeout_Should_Be_Done_When_Condition_Met()
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{
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var condition = false;
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var wait = new WaitUntilOrTimeout(() => condition, 5.0);
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condition = true;
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wait.Update(0.1);
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Assert.That(wait.IsDone, Is.True);
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Assert.That(wait.ConditionMet, Is.True);
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Assert.That(wait.IsTimedOut, Is.False);
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}
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/// <summary>
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/// 验证WaitUntilOrTimeout应该在超时时完成
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/// </summary>
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[Test]
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public void WaitUntilOrTimeout_Should_Be_Done_When_Timed_Out()
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{
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var condition = false;
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var wait = new WaitUntilOrTimeout(() => condition, 1.0);
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wait.Update(1.5);
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Assert.That(wait.IsDone, Is.True);
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Assert.That(wait.ConditionMet, Is.False);
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Assert.That(wait.IsTimedOut, Is.True);
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}
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/// <summary>
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/// 验证WaitUntilOrTimeout可以处理零超时时间
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/// </summary>
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[Test]
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public void WaitUntilOrTimeout_Should_Handle_Zero_Timeout()
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{
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var condition = false;
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var wait = new WaitUntilOrTimeout(() => condition, 0);
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wait.Update(0.1);
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Assert.That(wait.IsDone, Is.True);
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Assert.That(wait.IsTimedOut, Is.True);
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}
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/// <summary>
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/// 验证WaitUntilOrTimeout可以处理负数超时时间
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/// </summary>
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[Test]
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public void WaitUntilOrTimeout_Should_Handle_Negative_Timeout()
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{
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var condition = false;
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var wait = new WaitUntilOrTimeout(() => condition, -1.0);
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wait.Update(0.1);
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Assert.That(wait.IsDone, Is.True);
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Assert.That(wait.IsTimedOut, Is.True);
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}
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/// <summary>
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/// 验证WaitUntilOrTimeout抛出ArgumentNullException当predicate为null
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/// </summary>
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[Test]
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public void WaitUntilOrTimeout_Should_Throw_ArgumentNullException_When_Predicate_Is_Null()
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{
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Assert.Throws<ArgumentNullException>(() => new WaitUntilOrTimeout(null!, 1.0));
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}
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/// <summary>
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/// 验证WaitUntilOrTimeout实现IYieldInstruction接口
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/// </summary>
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[Test]
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public void WaitUntilOrTimeout_Should_Implement_IYieldInstruction()
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{
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var wait = new WaitUntilOrTimeout(() => false, 1.0);
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Assert.That(wait, Is.InstanceOf<IYieldInstruction>());
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}
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} |