GFramework/GFramework.Game/Setting/Events/SettingsAppliedEvent.cs
gewuyou ff553977e3 chore(license): 补齐 Apache-2.0 文件头治理
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- 更新贡献指南中的文件头说明

- 补齐仓库维护源码和配置文件的许可证声明
2026-05-03 19:39:49 +08:00

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// Copyright (c) 2025-2026 GeWuYou
// SPDX-License-Identifier: Apache-2.0
using GFramework.Game.Abstractions.Setting;
namespace GFramework.Game.Setting.Events;
/// <summary>
/// 表示设置应用完成事件
/// </summary>
/// <typeparam name="T">设置节类型必须实现ISettingsSection接口</typeparam>
public class SettingsAppliedEvent<T>(T settings, bool success, Exception? error = null) : ISettingsChangedEvent
where T : ISettingsSection
{
/// <summary>
/// 获取类型化的设置节实例
/// </summary>
public T TypedSettings => (T)Settings;
/// <summary>
/// 获取设置应用是否成功的状态
/// </summary>
public bool Success { get; } = success;
/// <summary>
/// 获取设置应用过程中发生的错误异常(如果有的话)
/// </summary>
public Exception? Error { get; } = error;
/// <summary>
/// 获取设置类型的Type信息
/// </summary>
public Type SettingsType => typeof(T);
/// <summary>
/// 获取应用的设置节实例
/// </summary>
public ISettingsSection Settings { get; } = settings;
/// <summary>
/// 获取设置变更的时间戳UTC时间
/// </summary>
public DateTime ChangedAt { get; } = DateTime.UtcNow;
}