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- 实现了根据JSON schema自动生成配置类型和配置表包装的功能 - 支持嵌套对象、对象数组、标量数组的类型生成 - 提供可映射的default/enum/ref-table元数据支持 - 生成强类型的配置表包装器和运行时绑定辅助类 - 实现了完整的schema解析和C#代码生成功能 - 添加了详细的XML文档注释和错误诊断功能
90 lines
3.6 KiB
Plaintext
90 lines
3.6 KiB
Plaintext
// <auto-generated />
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#nullable enable
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namespace GFramework.Game.Config.Generated;
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/// <summary>
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/// Auto-generated registration and lookup helpers for schema file 'monster.schema.json'.
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/// The helper centralizes table naming, config directory, schema path, and strongly-typed registry access so consumer projects do not need to duplicate the same conventions.
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/// </summary>
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public static class MonsterConfigBindings
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{
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/// <summary>
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/// Gets the runtime registration name of the generated config table.
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/// </summary>
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public const string TableName = "monster";
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/// <summary>
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/// Gets the config directory path expected by the generated registration helper.
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/// </summary>
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public const string ConfigRelativePath = "monster";
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/// <summary>
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/// Gets the schema file path expected by the generated registration helper.
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/// </summary>
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public const string SchemaRelativePath = "schemas/monster.schema.json";
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/// <summary>
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/// Registers the generated config table using the schema-derived runtime conventions.
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/// </summary>
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/// <param name="loader">The target YAML config loader.</param>
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/// <param name="comparer">Optional key comparer for the generated table registration.</param>
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/// <returns>The same loader instance so registration can keep chaining.</returns>
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public static global::GFramework.Game.Config.YamlConfigLoader RegisterMonsterTable(
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this global::GFramework.Game.Config.YamlConfigLoader loader,
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global::System.Collections.Generic.IEqualityComparer<int>? comparer = null)
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{
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if (loader is null)
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{
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throw new global::System.ArgumentNullException(nameof(loader));
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}
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return loader.RegisterTable<int, MonsterConfig>(
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TableName,
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ConfigRelativePath,
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SchemaRelativePath,
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static config => config.Id,
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comparer);
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}
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/// <summary>
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/// Gets the generated config table wrapper from the registry.
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/// </summary>
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/// <param name="registry">The source config registry.</param>
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/// <returns>The generated strongly-typed table wrapper.</returns>
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/// <exception cref="global::System.ArgumentNullException">When <paramref name="registry"/> is null.</exception>
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public static MonsterTable GetMonsterTable(this global::GFramework.Game.Abstractions.Config.IConfigRegistry registry)
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{
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if (registry is null)
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{
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throw new global::System.ArgumentNullException(nameof(registry));
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}
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return new MonsterTable(registry.GetTable<int, MonsterConfig>(TableName));
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}
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/// <summary>
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/// Tries to get the generated config table wrapper from the registry.
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/// </summary>
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/// <param name="registry">The source config registry.</param>
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/// <param name="table">The generated strongly-typed table wrapper when lookup succeeds; otherwise null.</param>
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/// <returns>True when the generated table is registered and type-compatible; otherwise false.</returns>
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/// <exception cref="global::System.ArgumentNullException">When <paramref name="registry"/> is null.</exception>
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public static bool TryGetMonsterTable(this global::GFramework.Game.Abstractions.Config.IConfigRegistry registry, out MonsterTable? table)
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{
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if (registry is null)
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{
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throw new global::System.ArgumentNullException(nameof(registry));
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}
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if (registry.TryGetTable<int, MonsterConfig>(TableName, out var innerTable) && innerTable is not null)
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{
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table = new MonsterTable(innerTable);
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return true;
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}
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table = null;
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return false;
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}
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}
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