mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 10:34:30 +08:00
- 引入IEnvironment接口和EnvironmentBase抽象类实现环境管理 - 在Architecture类中添加environment参数和Environment属性 - 修改ArchitectureContext构造函数以接收环境对象 - 添加DefaultEnvironment默认环境实现类 - 更新ContextAwareExtensions扩展方法支持环境获取 - 移除NoopLogger和NoopLoggerFactory无操作日志类 - 重构架构初始化流程以包含环境初始化 - 添加GetEnvironment扩展方法用于获取环境对象
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
namespace GFramework.Core.Abstractions.environment;
|
||
|
||
/// <summary>
|
||
/// 定义环境接口,提供应用程序运行环境的相关信息
|
||
/// </summary>
|
||
public interface IEnvironment
|
||
{
|
||
/// <summary>
|
||
/// 获取环境名称
|
||
/// </summary>
|
||
public string Name { get; }
|
||
|
||
|
||
/// <summary>
|
||
/// 根据键值获取指定类型的环境配置值
|
||
/// </summary>
|
||
/// <typeparam name="T">要获取的值的类型,必须为引用类型</typeparam>
|
||
/// <param name="key">用于查找配置值的键</param>
|
||
/// <returns>与指定键关联的配置值,如果未找到则返回null</returns>
|
||
T? Get<T>(string key) where T : class;
|
||
|
||
/// <summary>
|
||
/// 尝试获取环境值(显式判断)
|
||
/// </summary>
|
||
/// <typeparam name="T">要获取的值的类型,必须为引用类型</typeparam>
|
||
/// <param name="key">用于查找配置值的键</param>
|
||
/// <param name="value">输出参数,如果找到配置值则返回该值,否则返回默认值</param>
|
||
/// <returns>如果找到指定键的配置值则返回true,否则返回false</returns>
|
||
bool TryGet<T>(string key, out T value) where T : class;
|
||
|
||
/// <summary>
|
||
/// 获取必须存在的环境值(强依赖)
|
||
/// </summary>
|
||
/// <typeparam name="T">要获取的值的类型,必须为引用类型</typeparam>
|
||
/// <param name="key">用于查找配置值的键</param>
|
||
/// <returns>与指定键关联的配置值,如果未找到则抛出异常</returns>
|
||
T GetRequired<T>(string key) where T : class;
|
||
|
||
/// <summary>
|
||
/// 注册键值对到环境值字典中
|
||
/// </summary>
|
||
/// <param name="key">要注册的键</param>
|
||
/// <param name="value">要注册的值</param>
|
||
void Register(string key, object value);
|
||
|
||
/// <summary>
|
||
/// 初始化环境值字典
|
||
/// </summary>
|
||
void Initialize();
|
||
} |