GFramework/GFramework.Game/ui/handler/LoggingTransitionHandler.cs
GeWuYou b49079de3e style(coding-style): 统一代码风格并优化文档格式
- 移除多余using语句和空行,统一代码缩进格式
- 优化注释文档中的缩进和对齐格式
- 简化条件语句和方法实现,提升代码可读性
- 重构协程系统相关类的字段和方法定义格式
- 更新架构服务中容器访问方式的实现
- 调整异步操作类的属性和方法组织结构
- [skip ci]
2026-01-27 20:30:04 +08:00

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using GFramework.Core.Abstractions.logging;
using GFramework.Core.logging;
using GFramework.Game.Abstractions.enums;
using GFramework.Game.Abstractions.ui;
namespace GFramework.Game.ui.handler;
/// <summary>
/// 日志UI切换处理器用于记录UI切换的详细信息
/// </summary>
public sealed class LoggingTransitionHandler : UiTransitionHandlerBase
{
/// <summary>
/// 日志记录器实例用于记录UI切换相关信息
/// </summary>
private static readonly ILogger Log = LoggerFactoryResolver.Provider.CreateLogger("LoggingTransitionHandler");
/// <summary>
/// 获取处理器优先级,数值越大优先级越高
/// </summary>
public override int Priority => 999;
/// <summary>
/// 获取处理器处理的UI切换阶段处理所有阶段
/// </summary>
public override UITransitionPhases Phases => UITransitionPhases.All;
/// <summary>
/// 处理UI切换事件的异步方法
/// </summary>
/// <param name="event">UI切换事件对象包含切换的相关信息</param>
/// <param name="cancellationToken">取消令牌,用于控制异步操作的取消</param>
/// <returns>表示异步操作的任务</returns>
public override Task HandleAsync(UiTransitionEvent @event, CancellationToken cancellationToken)
{
// 记录UI切换的详细信息到日志
Log.Info(
"UI Transition: Phases={0}, Type={1}, From={2}, To={3}, Policy={4}",
@event.Get<string>("Phases", "Unknown"),
@event.TransitionType,
@event.FromUiKey,
@event.ToUiKey ?? "None",
@event.Policy
);
return Task.CompletedTask;
}
}