mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 10:34:30 +08:00
- 将所有小写的命名空间导入更正为首字母大写格式 - 统一 GFramework 框架的命名空间引用规范 - 修复 core、ecs、godot 等模块的命名空间导入错误 - 标准化文档示例代码中的 using 语句格式 - 确保所有文档中的命名空间引用保持一致性 - 更新 global using 语句以匹配正确的命名空间格式
50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
// Copyright (c) 2026 GeWuYou
|
||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||
// you may not use this file except in compliance with the License.
|
||
// You may obtain a copy of the License at
|
||
//
|
||
// http://www.apache.org/licenses/LICENSE-2.0
|
||
//
|
||
// Unless required by applicable law or agreed to in writing, software
|
||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
// See the License for the specific language governing permissions and
|
||
// limitations under the License.
|
||
|
||
using GFramework.Game.Abstractions.Enums;
|
||
|
||
namespace GFramework.Game.Abstractions.UI;
|
||
|
||
/// <summary>
|
||
/// 表示一个UI句柄,用于唯一标识和管理UI实例。
|
||
/// </summary>
|
||
public readonly struct UiHandle
|
||
{
|
||
/// <summary>
|
||
/// 获取UI实例的唯一标识符。
|
||
/// </summary>
|
||
public string InstanceId { get; }
|
||
|
||
/// <summary>
|
||
/// 获取UI的键值,通常用于标识UI的类型或名称。
|
||
/// </summary>
|
||
public string Key { get; }
|
||
|
||
/// <summary>
|
||
/// 获取UI所在的层级,用于控制UI的显示顺序。
|
||
/// </summary>
|
||
public UiLayer Layer { get; }
|
||
|
||
/// <summary>
|
||
/// 初始化一个新的UiHandle实例。
|
||
/// </summary>
|
||
/// <param name="key">UI的键值,用于标识UI的类型或名称。</param>
|
||
/// <param name="instanceId">UI实例的唯一标识符。</param>
|
||
/// <param name="layer">UI所在的层级,用于控制UI的显示顺序。</param>
|
||
public UiHandle(string key, string instanceId, UiLayer layer)
|
||
{
|
||
Key = key;
|
||
InstanceId = instanceId;
|
||
Layer = layer;
|
||
}
|
||
} |