GeWuYou b49079de3e style(coding-style): 统一代码风格并优化文档格式
- 移除多余using语句和空行,统一代码缩进格式
- 优化注释文档中的缩进和对齐格式
- 简化条件语句和方法实现,提升代码可读性
- 重构协程系统相关类的字段和方法定义格式
- 更新架构服务中容器访问方式的实现
- 调整异步操作类的属性和方法组织结构
- [skip ci]
2026-01-27 20:30:04 +08:00

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using GFramework.Core.Abstractions.bases;
namespace GFramework.Game.Abstractions.registry;
/// <summary>
/// 表示一个通用的注册表接口用于根据键类型T获取值类型TR的对象
/// </summary>
/// <typeparam name="T">注册表中用作键的类型</typeparam>
/// <typeparam name="Tr">注册表中存储的值的类型</typeparam>
public interface IRegistry<in T, Tr>
{
/// <summary>
/// 根据指定的键获取对应的值
/// </summary>
/// <param name="key">用于查找值的键</param>
/// <returns>与指定键关联的值</returns>
Tr Get(T key);
/// <summary>
/// 检查注册表是否包含指定的键
/// </summary>
/// <param name="key">要检查的键</param>
/// <returns>如果注册表包含具有指定键的元素则为true否则为false</returns>
bool Contains(T key);
/// <summary>
/// 添加一个键值对到注册表中
/// </summary>
/// <param name="mapping">要添加的键值对映射对象</param>
IRegistry<T, Tr> Registry(IKeyValue<T, Tr> mapping);
/// <summary>
/// 添加一个键值对到注册表中
/// </summary>
/// <param name="key">要添加的键</param>
/// <param name="value">要添加的值</param>
IRegistry<T, Tr> Registry(T key, Tr value);
}