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https://github.com/GeWuYou/GFramework.git
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- 新增 IRuntimeTypeSerializer 接口支持运行时类型序列化 - 将序列化器接口从 Game 模块迁移到 Core 模块 - 更新 JsonSerializer 的命名空间引用 - 为 Godot 音频和图形设置类添加持久化应用接口实现 - 重构设置模型的初始化和去重逻辑 - 移除批量加载所有设置的功能 - 优化设置应用过程为异步执行 - 在存储接口中添加异步删除方法 - 为各种存储实现添加异步删除功能 - 为 Godot 文件存储添加标准文件系统路径删除支持 - 删除废弃的设置数据基类实现
20 lines
850 B
C#
20 lines
850 B
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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namespace GFramework.Game.Abstractions.setting;
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/// <summary>
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/// 可持久化的应用设置接口
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/// 同时具备数据持久化和应用逻辑能力
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/// </summary>
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public interface IPersistentApplyAbleSettings : ISettingsData, IApplyAbleSettings; |