GeWuYou 4fd90e45a1 feat(godot): 添加资源仓储功能支持
- 新增 IHasKey 接口定义键值访问契约
- 新增 IRepository 接口提供通用数据仓储功能
- 实现 GodotResourceRepository 类支持资源的存储和加载
- 添加 IResourceRepository 接口扩展通用仓储功能
- 实现从路径批量加载 Godot 资源的功能
- 支持递归加载子目录中的资源文件
- 提供 .tres 和 .res 文件的自动识别和加载
2026-02-23 22:33:29 +08:00

68 lines
2.3 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.Abstractions.data;
/// <summary>
/// 定义数据仓储接口,提供键值对数据的基本操作功能
/// </summary>
/// <typeparam name="TKey">键的类型</typeparam>
/// <typeparam name="TValue">值的类型</typeparam>
public interface IRepository<in TKey, TValue>
{
/// <summary>
/// 添加键值对到仓储中
/// </summary>
/// <param name="key">要添加的键</param>
/// <param name="value">要添加的值</param>
void Add(TKey key, TValue value);
/// <summary>
/// 根据键获取对应的值
/// </summary>
/// <param name="key">要查找的键</param>
/// <returns>与指定键关联的值</returns>
TValue Get(TKey key);
/// <summary>
/// 尝试根据键获取对应的值
/// </summary>
/// <param name="key">要查找的键</param>
/// <param name="value">输出参数,如果找到则返回对应的值,否则返回默认值</param>
/// <returns>如果找到键则返回true否则返回false</returns>
bool TryGet(TKey key, out TValue value);
/// <summary>
/// 获取仓储中的所有值
/// </summary>
/// <returns>包含所有值的只读集合</returns>
IReadOnlyCollection<TValue> GetAll();
/// <summary>
/// 检查仓储中是否包含指定的键
/// </summary>
/// <param name="key">要检查的键</param>
/// <returns>如果包含该键则返回true否则返回false</returns>
bool Contains(TKey key);
/// <summary>
/// 从仓储中移除指定键的项
/// </summary>
/// <param name="key">要移除的键</param>
void Remove(TKey key);
/// <summary>
/// 清空仓储中的所有数据
/// </summary>
void Clear();
}