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- 添加音频管理器抽象基类和接口定义 - 支持背景音乐、音效和3D音效播放 - 实现音量控制和音频淡入淡出效果 - 提供音频播放器池化管理机制 - 支持通过资源ID或路径播放音频 - 实现主音量、音乐音量和音效音量独立控制 - 添加音频播放状态检测功能 - 支持低通滤波器和混响效果设置 - 实现系统资源自动清理机制
101 lines
3.1 KiB
C#
101 lines
3.1 KiB
C#
using GFramework.Core.system;
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using Godot;
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namespace GFramework.Core.Godot.system;
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/// <summary>
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/// 音频管理器系统接口,用于统一管理背景音乐和音效的播放
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/// </summary>
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public interface IAudioManagerSystem : ISystem
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{
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/// <summary>
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/// 播放背景音乐
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/// </summary>
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/// <param name="audioPath">音频文件路径</param>
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/// <param name="volume">音量大小,范围0-1</param>
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/// <param name="loop">是否循环播放</param>
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void PlayMusic(string audioPath, float volume = 1.0f, bool loop = true);
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/// <summary>
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/// 播放音效
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/// </summary>
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/// <param name="audioPath">音频文件路径</param>
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/// <param name="volume">音量大小,范围0-1</param>
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/// <param name="pitch">音调调整</param>
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void PlaySound(string audioPath, float volume = 1.0f, float pitch = 1.0f);
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/// <summary>
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/// 停止背景音乐
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/// </summary>
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void StopMusic();
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/// <summary>
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/// 暂停背景音乐
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/// </summary>
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void PauseMusic();
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/// <summary>
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/// 恢复背景音乐播放
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/// </summary>
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void ResumeMusic();
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/// <summary>
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/// 设置背景音乐音量
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/// </summary>
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/// <param name="volume">音量大小,范围0-1</param>
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void SetMusicVolume(float volume);
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/// <summary>
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/// 设置音效音量
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/// </summary>
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/// <param name="volume">音量大小,范围0-1</param>
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void SetSoundVolume(float volume);
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/// <summary>
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/// 设置主音量
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/// </summary>
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/// <param name="volume">音量大小,范围0-1</param>
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void SetMasterVolume(float volume);
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/// <summary>
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/// 检查背景音乐是否正在播放
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/// </summary>
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/// <returns>正在播放返回true,否则返回false</returns>
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bool IsMusicPlaying();
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/// <summary>
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/// 淡入背景音乐
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/// </summary>
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/// <param name="audioPath">音频文件路径</param>
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/// <param name="duration">淡入持续时间(秒)</param>
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/// <param name="volume">目标音量</param>
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void FadeInMusic(string audioPath, float duration, float volume = 1.0f);
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/// <summary>
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/// 淡出背景音乐
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/// </summary>
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/// <param name="duration">淡出持续时间(秒)</param>
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void FadeOutMusic(float duration);
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/// <summary>
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/// 播放3D音效
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/// </summary>
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/// <param name="audioPath">音频文件路径</param>
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/// <param name="position">3D空间中的位置</param>
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/// <param name="volume">音量大小,范围0-1</param>
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void PlaySound3D(string audioPath, Vector3 position, float volume = 1.0f);
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/// <summary>
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/// 设置低通滤波器强度
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/// </summary>
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/// <param name="amount">滤波器强度,范围0-1</param>
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void SetLowPassFilter(float amount);
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/// <summary>
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/// 设置音频混响效果
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/// </summary>
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/// <param name="roomSize">房间大小</param>
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/// <param name="damping">阻尼</param>
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/// <param name="wetLevel">湿声级别</param>
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void SetReverb(float roomSize, float damping, float wetLevel);
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} |