GFramework/GFramework.Core.Godot/system/IAudioManagerSystem.cs
GeWuYou 506c26f945 feat(audio): 实现音频管理系统基础功能
- 添加音频管理器抽象基类和接口定义
- 支持背景音乐、音效和3D音效播放
- 实现音量控制和音频淡入淡出效果
- 提供音频播放器池化管理机制
- 支持通过资源ID或路径播放音频
- 实现主音量、音乐音量和音效音量独立控制
- 添加音频播放状态检测功能
- 支持低通滤波器和混响效果设置
- 实现系统资源自动清理机制
2025-12-17 12:49:28 +08:00

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using GFramework.Core.system;
using Godot;
namespace GFramework.Core.Godot.system;
/// <summary>
/// 音频管理器系统接口,用于统一管理背景音乐和音效的播放
/// </summary>
public interface IAudioManagerSystem : ISystem
{
/// <summary>
/// 播放背景音乐
/// </summary>
/// <param name="audioPath">音频文件路径</param>
/// <param name="volume">音量大小范围0-1</param>
/// <param name="loop">是否循环播放</param>
void PlayMusic(string audioPath, float volume = 1.0f, bool loop = true);
/// <summary>
/// 播放音效
/// </summary>
/// <param name="audioPath">音频文件路径</param>
/// <param name="volume">音量大小范围0-1</param>
/// <param name="pitch">音调调整</param>
void PlaySound(string audioPath, float volume = 1.0f, float pitch = 1.0f);
/// <summary>
/// 停止背景音乐
/// </summary>
void StopMusic();
/// <summary>
/// 暂停背景音乐
/// </summary>
void PauseMusic();
/// <summary>
/// 恢复背景音乐播放
/// </summary>
void ResumeMusic();
/// <summary>
/// 设置背景音乐音量
/// </summary>
/// <param name="volume">音量大小范围0-1</param>
void SetMusicVolume(float volume);
/// <summary>
/// 设置音效音量
/// </summary>
/// <param name="volume">音量大小范围0-1</param>
void SetSoundVolume(float volume);
/// <summary>
/// 设置主音量
/// </summary>
/// <param name="volume">音量大小范围0-1</param>
void SetMasterVolume(float volume);
/// <summary>
/// 检查背景音乐是否正在播放
/// </summary>
/// <returns>正在播放返回true否则返回false</returns>
bool IsMusicPlaying();
/// <summary>
/// 淡入背景音乐
/// </summary>
/// <param name="audioPath">音频文件路径</param>
/// <param name="duration">淡入持续时间(秒)</param>
/// <param name="volume">目标音量</param>
void FadeInMusic(string audioPath, float duration, float volume = 1.0f);
/// <summary>
/// 淡出背景音乐
/// </summary>
/// <param name="duration">淡出持续时间(秒)</param>
void FadeOutMusic(float duration);
/// <summary>
/// 播放3D音效
/// </summary>
/// <param name="audioPath">音频文件路径</param>
/// <param name="position">3D空间中的位置</param>
/// <param name="volume">音量大小范围0-1</param>
void PlaySound3D(string audioPath, Vector3 position, float volume = 1.0f);
/// <summary>
/// 设置低通滤波器强度
/// </summary>
/// <param name="amount">滤波器强度范围0-1</param>
void SetLowPassFilter(float amount);
/// <summary>
/// 设置音频混响效果
/// </summary>
/// <param name="roomSize">房间大小</param>
/// <param name="damping">阻尼</param>
/// <param name="wetLevel">湿声级别</param>
void SetReverb(float roomSize, float damping, float wetLevel);
}