mirror of
https://github.com/GeWuYou/GFramework.git
synced 2026-03-22 19:03:29 +08:00
- 定义了IPageBehavior接口,提供UI页面的生命周期方法如OnEnter、OnExit、OnPause、OnResume等 - 创建了IUiFactory接口用于创建UI页面实例,以及IUiPage接口定义页面基本操作 - 添加了IUiPageEnterParam接口用于定义页面跳转参数数据结构 - 实现了IUiRouter接口提供页面栈管理功能,支持Push、Pop、Replace、Clear等操作 - 创建了UI切换处理器相关接口和实现,包括IUiTransitionHandler和UiTransitionPipeline - 添加了UI切换事件系统,支持BeforeChange和AfterChange两个执行阶段 - 实现了日志记录处理器LoggingTransitionHandler用于记录UI切换信息 - 定义了多种UI切换策略枚举如UiTransitionPolicy、UiTransitionType等 - 提供了UI注册表接口用于管理UI实例的注册和获取功能
48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
using GFramework.Core.Abstractions.logging;
|
||
using GFramework.Core.logging;
|
||
using GFramework.Game.Abstractions.enums;
|
||
using GFramework.Game.Abstractions.ui;
|
||
|
||
namespace GFramework.Game.ui.handler;
|
||
|
||
/// <summary>
|
||
/// 日志UI切换处理器,用于记录UI切换的详细信息
|
||
/// </summary>
|
||
public sealed class LoggingTransitionHandler : UiTransitionHandlerBase
|
||
{
|
||
/// <summary>
|
||
/// 日志记录器实例,用于记录UI切换相关信息
|
||
/// </summary>
|
||
private static readonly ILogger Log = LoggerFactoryResolver.Provider.CreateLogger("LoggingTransitionHandler");
|
||
|
||
/// <summary>
|
||
/// 获取处理器优先级,数值越大优先级越高
|
||
/// </summary>
|
||
public override int Priority => 999;
|
||
|
||
/// <summary>
|
||
/// 获取处理器处理的UI切换阶段,处理所有阶段
|
||
/// </summary>
|
||
public override UITransitionPhases Phases => UITransitionPhases.All;
|
||
|
||
/// <summary>
|
||
/// 处理UI切换事件的异步方法
|
||
/// </summary>
|
||
/// <param name="event">UI切换事件对象,包含切换的相关信息</param>
|
||
/// <param name="cancellationToken">取消令牌,用于控制异步操作的取消</param>
|
||
/// <returns>表示异步操作的任务</returns>
|
||
public override Task HandleAsync(UiTransitionEvent @event, CancellationToken cancellationToken)
|
||
{
|
||
// 记录UI切换的详细信息到日志
|
||
Log.Info(
|
||
"UI Transition: Phases={0}, Type={1}, From={2}, To={3}, Policy={4}",
|
||
@event.Get<string>("Phases", "Unknown"),
|
||
@event.TransitionType,
|
||
@event.FromUiKey,
|
||
@event.ToUiKey,
|
||
@event.Policy
|
||
);
|
||
|
||
return Task.CompletedTask;
|
||
}
|
||
} |