GFramework/GFramework.Game.Tests/Config/YamlConfigLoaderDependentSchemasTests.cs
GeWuYou 5185247c35 docs(config): 添加配置系统文档和分析器规则清单
- 创建游戏内容配置系统详细文档,涵盖 YAML 配置、JSON Schema 结构、目录组织等
- 添加配置系统的当前能力说明,包括运行时查询、生成器支持等功能特性
- 完善 Schema 示例和 YAML 示例,提供完整的配置定义和数据样例
- 整理推荐接入模板,包含目录结构、csproj 配置、启动帮助器等最佳实践
- 补充运行时读取模板、生成查询辅助、Architecture 接入等高级使用方式
- 添加运行时校验行为说明,涵盖跨表引用、格式验证、约束检查等内容
- 提供开发期热重载功能文档,说明自动刷新运行时表的工作机制
- 创建 VS Code 工具使用指南,介绍浏览、编辑、校验等开发辅助功能
- 生成分析器规则清单文件,记录所有配置相关的诊断规则和严重级别
2026-04-17 08:47:10 +08:00

393 lines
13 KiB
C#

using System.IO;
using GFramework.Game.Abstractions.Config;
using GFramework.Game.Config;
namespace GFramework.Game.Tests.Config;
/// <summary>
/// 验证 YAML 配置加载器对对象级 <c>dependentSchemas</c> 约束的运行时行为。
/// </summary>
[TestFixture]
public sealed class YamlConfigLoaderDependentSchemasTests
{
private string _rootPath = null!;
/// <summary>
/// 为每个用例创建隔离的临时目录,避免不同 dependentSchemas 场景互相污染。
/// </summary>
[SetUp]
public void SetUp()
{
_rootPath = Path.Combine(Path.GetTempPath(), "GFramework.ConfigTests", Guid.NewGuid().ToString("N"));
Directory.CreateDirectory(_rootPath);
}
/// <summary>
/// 清理当前测试创建的目录,避免本地临时文件堆积。
/// </summary>
[TearDown]
public void TearDown()
{
if (Directory.Exists(_rootPath))
{
Directory.Delete(_rootPath, true);
}
}
/// <summary>
/// 验证触发字段出现但条件 schema 未满足时,运行时会拒绝当前对象。
/// </summary>
[Test]
public void LoadAsync_Should_Throw_When_DependentSchema_Is_Not_Satisfied()
{
CreateConfigFile(
"monster/slime.yaml",
"""
id: 1
reward:
itemId: potion
""");
CreateSchemaFile(
"schemas/monster.schema.json",
"""
{
"type": "object",
"required": ["id", "reward"],
"properties": {
"id": { "type": "integer" },
"reward": {
"type": "object",
"properties": {
"itemId": { "type": "string" },
"itemCount": { "type": "integer" },
"bonus": { "type": "integer" }
},
"dependentSchemas": {
"itemId": {
"type": "object",
"required": ["itemCount"],
"properties": {
"itemCount": { "type": "integer" }
}
}
}
}
}
}
""");
var loader = CreateMonsterRewardLoader();
var registry = CreateRegistry();
var exception = Assert.ThrowsAsync<ConfigLoadException>(async () => await loader.LoadAsync(registry));
Assert.Multiple(() =>
{
Assert.That(exception, Is.Not.Null);
Assert.That(exception!.Diagnostic.FailureKind, Is.EqualTo(ConfigLoadFailureKind.ConstraintViolation));
Assert.That(exception.Diagnostic.DisplayPath, Is.EqualTo("reward"));
Assert.That(exception.Message, Does.Contain("dependentSchemas"));
Assert.That(exception.Message, Does.Contain("reward.itemId"));
Assert.That(registry.Count, Is.EqualTo(0));
});
}
/// <summary>
/// 验证触发字段缺席时,不会误触发 dependentSchemas 检查。
/// </summary>
[Test]
public async Task LoadAsync_Should_Accept_When_DependentSchemas_Trigger_Is_Absent()
{
CreateConfigFile(
"monster/slime.yaml",
"""
id: 1
reward:
bonus: 2
""");
CreateSchemaFile(
"schemas/monster.schema.json",
"""
{
"type": "object",
"required": ["id", "reward"],
"properties": {
"id": { "type": "integer" },
"reward": {
"type": "object",
"properties": {
"itemId": { "type": "string" },
"itemCount": { "type": "integer" },
"bonus": { "type": "integer" }
},
"dependentSchemas": {
"itemId": {
"type": "object",
"required": ["itemCount"],
"properties": {
"itemCount": { "type": "integer" }
}
}
}
}
}
}
""");
var loader = CreateMonsterRewardLoader();
var registry = CreateRegistry();
await loader.LoadAsync(registry);
var table = registry.GetTable<int, MonsterDependentSchemasConfigStub>("monster");
Assert.That(table.Count, Is.EqualTo(1));
}
/// <summary>
/// 验证触发字段出现且条件 schema 满足时,可以保留对象上的额外同级字段并正常通过加载。
/// </summary>
[Test]
public async Task LoadAsync_Should_Accept_When_DependentSchema_Is_Satisfied()
{
CreateConfigFile(
"monster/slime.yaml",
"""
id: 1
reward:
itemId: potion
itemCount: 3
bonus: 1
""");
CreateSchemaFile(
"schemas/monster.schema.json",
"""
{
"type": "object",
"required": ["id", "reward"],
"properties": {
"id": { "type": "integer" },
"reward": {
"type": "object",
"properties": {
"itemId": { "type": "string" },
"itemCount": { "type": "integer" },
"bonus": { "type": "integer" }
},
"dependentSchemas": {
"itemId": {
"type": "object",
"required": ["itemCount"],
"properties": {
"itemCount": { "type": "integer" }
}
}
}
}
}
}
""");
var loader = CreateMonsterRewardLoader();
var registry = CreateRegistry();
await loader.LoadAsync(registry);
var table = registry.GetTable<int, MonsterDependentSchemasConfigStub>("monster");
var reward = table.Get(1).Reward;
Assert.Multiple(() =>
{
Assert.That(table.Count, Is.EqualTo(1));
Assert.That(reward.ItemId, Is.EqualTo("potion"));
Assert.That(reward.ItemCount, Is.EqualTo(3));
Assert.That(reward.Bonus, Is.EqualTo(1));
});
}
/// <summary>
/// 验证非对象 dependentSchemas 声明会在 schema 解析阶段被拒绝。
/// </summary>
[Test]
public void LoadAsync_Should_Throw_When_DependentSchemas_Is_Not_An_Object()
{
CreateConfigFile(
"monster/slime.yaml",
"""
id: 1
reward:
itemId: potion
""");
CreateSchemaFile(
"schemas/monster.schema.json",
"""
{
"type": "object",
"required": ["id", "reward"],
"properties": {
"id": { "type": "integer" },
"reward": {
"type": "object",
"properties": {
"itemId": { "type": "string" },
"itemCount": { "type": "integer" }
},
"dependentSchemas": ["itemId"]
}
}
}
""");
var loader = CreateMonsterRewardLoader();
var registry = CreateRegistry();
var exception = Assert.ThrowsAsync<ConfigLoadException>(async () => await loader.LoadAsync(registry));
Assert.Multiple(() =>
{
Assert.That(exception, Is.Not.Null);
Assert.That(exception!.Diagnostic.FailureKind, Is.EqualTo(ConfigLoadFailureKind.SchemaUnsupported));
Assert.That(exception.Diagnostic.DisplayPath, Is.EqualTo("reward"));
Assert.That(exception.Message, Does.Contain("must declare 'dependentSchemas' as an object"));
Assert.That(registry.Count, Is.EqualTo(0));
});
}
/// <summary>
/// 验证 dependentSchemas 只接受 object-typed 条件子 schema。
/// </summary>
[Test]
public void LoadAsync_Should_Throw_When_DependentSchemas_Schema_Is_Not_Object_Typed()
{
CreateConfigFile(
"monster/slime.yaml",
"""
id: 1
reward:
itemId: potion
""");
CreateSchemaFile(
"schemas/monster.schema.json",
"""
{
"type": "object",
"required": ["id", "reward"],
"properties": {
"id": { "type": "integer" },
"reward": {
"type": "object",
"properties": {
"itemId": { "type": "string" }
},
"dependentSchemas": {
"itemId": {
"type": "string",
"const": "potion"
}
}
}
}
}
""");
var loader = CreateMonsterRewardLoader();
var registry = CreateRegistry();
var exception = Assert.ThrowsAsync<ConfigLoadException>(async () => await loader.LoadAsync(registry));
Assert.Multiple(() =>
{
Assert.That(exception, Is.Not.Null);
Assert.That(exception!.Diagnostic.FailureKind, Is.EqualTo(ConfigLoadFailureKind.SchemaUnsupported));
Assert.That(exception.Diagnostic.DisplayPath, Is.EqualTo("reward[dependentSchemas:itemId]"));
Assert.That(exception.Message, Does.Contain("object-typed 'dependentSchemas' schema"));
Assert.That(registry.Count, Is.EqualTo(0));
});
}
/// <summary>
/// 在测试目录下写入配置文件,并自动创建缺失目录。
/// </summary>
/// <param name="relativePath">相对根目录的配置文件路径。</param>
/// <param name="content">要写入的 YAML 或 schema 内容。</param>
private void CreateConfigFile(string relativePath, string content)
{
var filePath = Path.Combine(_rootPath, relativePath.Replace('/', Path.DirectorySeparatorChar));
var directoryPath = Path.GetDirectoryName(filePath);
if (!string.IsNullOrEmpty(directoryPath))
{
Directory.CreateDirectory(directoryPath);
}
File.WriteAllText(filePath, content);
}
/// <summary>
/// 写入测试 schema 文件,复用统一的测试文件创建逻辑。
/// </summary>
/// <param name="relativePath">schema 相对路径。</param>
/// <param name="content">schema JSON 内容。</param>
private void CreateSchemaFile(string relativePath, string content)
{
CreateConfigFile(relativePath, content);
}
/// <summary>
/// 创建用于对象 dependentSchemas 场景的加载器。
/// </summary>
/// <returns>已注册测试表与 schema 路径的加载器。</returns>
private YamlConfigLoader CreateMonsterRewardLoader()
{
return new YamlConfigLoader(_rootPath)
.RegisterTable<int, MonsterDependentSchemasConfigStub>(
"monster",
"monster",
"schemas/monster.schema.json",
static config => config.Id);
}
/// <summary>
/// 创建新的配置注册表,确保每个用例从干净状态开始。
/// </summary>
/// <returns>空的配置注册表。</returns>
private static ConfigRegistry CreateRegistry()
{
return new ConfigRegistry();
}
/// <summary>
/// 用于对象 dependentSchemas 回归测试的最小配置类型。
/// </summary>
private sealed class MonsterDependentSchemasConfigStub
{
/// <summary>
/// 获取或设置主键。
/// </summary>
public int Id { get; set; }
/// <summary>
/// 获取或设置奖励对象。
/// </summary>
public DependentSchemasRewardConfigStub Reward { get; set; } = new();
}
/// <summary>
/// 表示对象 dependentSchemas 回归测试中的奖励节点。
/// </summary>
private sealed class DependentSchemasRewardConfigStub
{
/// <summary>
/// 获取或设置掉落物 ID。
/// </summary>
public string ItemId { get; set; } = string.Empty;
/// <summary>
/// 获取或设置掉落物数量。
/// </summary>
public int ItemCount { get; set; }
/// <summary>
/// 获取或设置额外奖励值。
/// </summary>
public int Bonus { get; set; }
}
}