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- 移除多余using语句和空行,统一代码缩进格式 - 优化注释文档中的缩进和对齐格式 - 简化条件语句和方法实现,提升代码可读性 - 重构协程系统相关类的字段和方法定义格式 - 更新架构服务中容器访问方式的实现 - 调整异步操作类的属性和方法组织结构 - [skip ci]
30 lines
935 B
C#
30 lines
935 B
C#
using GFramework.Game.Abstractions.setting;
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namespace GFramework.Game.setting.events;
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/// <summary>
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/// 表示所有设置重置完成事件
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/// </summary>
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/// <param name="newSettings">重置后的所有设置</param>
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public class SettingsResetAllEvent(IEnumerable<ISettingsSection> newSettings) : ISettingsChangedEvent
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{
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/// <summary>
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/// 获取重置后的所有设置
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/// </summary>
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public IReadOnlyCollection<ISettingsSection> NewSettings { get; } = newSettings.ToList();
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/// <summary>
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/// 获取设置类型,固定返回 ISettingsSection
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/// </summary>
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public Type SettingsType => typeof(ISettingsSection);
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/// <summary>
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/// 获取设置实例,批量事件中返回 null
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/// </summary>
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public ISettingsSection Settings => null!;
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/// <summary>
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/// 获取重置时间
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/// </summary>
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public DateTime ChangedAt { get; } = DateTime.UtcNow;
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} |