GFramework/GFramework.Game/data/UnifiedSettingsDataRepository.cs
GeWuYou 899fbd76c3 feat(godot): 添加 Godot 场景管理和路径扩展功能
- 新增 Godot 场景行为基类和具体实现(Node2D、Node3D、Control、通用场景行为)
- 添加场景行为工厂类,支持根据节点类型自动创建合适的行为实例
- 实现 Godot 场景工厂类,用于创建场景实例并集成场景注册表
- 添加 Godot 路径扩展方法,支持判断用户数据路径和资源路径
- 优化数据仓库和设置事件类的初始化方法,添加 XML 文档注释
- 修改场景切换管道中的日志记录逻辑,避免空引用异常
- 更新 Godot 日志记录器和日志工厂的文档注释
- 为设置相关类添加数据对象和类型属性的文档说明
- 移除加载进度处理器类,精简场景切换流程
2026-02-15 16:59:09 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Core.Abstractions.serializer;
using GFramework.Core.Abstractions.storage;
using GFramework.Core.extensions;
using GFramework.Core.utility;
using GFramework.Game.Abstractions.data;
using GFramework.Game.Abstractions.data.events;
namespace GFramework.Game.data;
/// <summary>
/// 使用单一文件存储所有设置数据的仓库实现
/// </summary>
public class UnifiedSettingsDataRepository(
IStorage? storage,
IRuntimeTypeSerializer? serializer,
DataRepositoryOptions? options = null,
string fileName = "settings.json")
: AbstractContextUtility, ISettingsDataRepository
{
private readonly SemaphoreSlim _lock = new(1, 1);
private readonly DataRepositoryOptions _options = options ?? new DataRepositoryOptions();
private readonly Dictionary<string, Type> _typeRegistry = new();
private UnifiedSettingsFile? _file;
private bool _loaded;
private IRuntimeTypeSerializer? _serializer = serializer;
private IStorage? _storage = storage;
private IStorage Storage =>
_storage ?? throw new InvalidOperationException("IStorage not initialized.");
private IRuntimeTypeSerializer Serializer =>
_serializer ?? throw new InvalidOperationException("ISerializer not initialized.");
private UnifiedSettingsFile File =>
_file ?? throw new InvalidOperationException("UnifiedSettingsFile not set.");
private string UnifiedKey => GetUnifiedKey();
// =========================
// IDataRepository
// =========================
/// <summary>
/// 异步加载指定位置的数据
/// </summary>
/// <typeparam name="T">数据类型必须继承自IData接口</typeparam>
/// <param name="location">数据位置信息</param>
/// <returns>加载的数据对象</returns>
public async Task<T> LoadAsync<T>(IDataLocation location)
where T : class, IData, new()
{
await EnsureLoadedAsync();
var key = location.Key;
var result = _file!.Sections.TryGetValue(key, out var raw) ? Serializer.Deserialize<T>(raw) : new T();
if (_options.EnableEvents)
this.SendEvent(new DataLoadedEvent<IData>(result));
return result;
}
/// <summary>
/// 异步保存数据到指定位置
/// </summary>
/// <typeparam name="T">数据类型必须继承自IData接口</typeparam>
/// <param name="location">数据位置信息</param>
/// <param name="data">要保存的数据对象</param>
/// <returns>异步操作任务</returns>
public async Task SaveAsync<T>(IDataLocation location, T data)
where T : class, IData
{
await _lock.WaitAsync();
try
{
await EnsureLoadedAsync();
var key = location.Key;
var serialized = Serializer.Serialize(data);
_file!.Sections[key] = serialized;
await Storage.WriteAsync(UnifiedKey, _file);
if (_options.EnableEvents)
this.SendEvent(new DataSavedEvent<T>(data));
}
finally
{
_lock.Release();
}
}
/// <summary>
/// 检查指定位置的数据是否存在
/// </summary>
/// <param name="location">数据位置信息</param>
/// <returns>如果数据存在则返回true否则返回false</returns>
public async Task<bool> ExistsAsync(IDataLocation location)
{
await EnsureLoadedAsync();
return File.Sections.ContainsKey(location.Key);
}
/// <summary>
/// 删除指定位置的数据
/// </summary>
/// <param name="location">数据位置信息</param>
/// <returns>异步操作任务</returns>
public async Task DeleteAsync(IDataLocation location)
{
await EnsureLoadedAsync();
if (File.Sections.Remove(location.Key))
{
await SaveUnifiedFileAsync();
if (_options.EnableEvents)
this.SendEvent(new DataDeletedEvent(location));
}
}
/// <summary>
/// 批量保存多个数据项到存储
/// </summary>
/// <param name="dataList">包含数据位置和数据对象的枚举集合</param>
/// <returns>异步操作任务</returns>
public async Task SaveAllAsync(
IEnumerable<(IDataLocation location, IData data)> dataList)
{
await EnsureLoadedAsync();
var valueTuples = dataList.ToList();
foreach (var (location, data) in valueTuples)
{
var serialized = Serializer.Serialize(data);
File.Sections[location.Key] = serialized;
}
await SaveUnifiedFileAsync();
if (_options.EnableEvents)
this.SendEvent(new DataBatchSavedEvent(valueTuples.ToList()));
}
/// <summary>
/// 加载所有存储的数据项
/// </summary>
/// <returns>包含所有数据项的字典,键为数据位置键,值为数据对象</returns>
public async Task<IDictionary<string, IData>> LoadAllAsync()
{
await EnsureLoadedAsync();
var result = new Dictionary<string, IData>();
foreach (var (key, raw) in File.Sections)
{
if (!_typeRegistry.TryGetValue(key, out var type))
continue;
var data = (IData)Serializer.Deserialize(raw, type);
result[key] = data;
}
return result;
}
/// <summary>
/// 注册数据类型到类型注册表中
/// </summary>
/// <param name="location">数据位置信息,用于获取键值</param>
/// <param name="type">数据类型</param>
public void RegisterDataType(IDataLocation location, Type type)
{
_typeRegistry[location.Key] = type;
}
/// <summary>
/// 初始化
/// </summary>
protected override void OnInit()
{
_storage ??= this.GetUtility<IStorage>()!;
_serializer ??= this.GetUtility<IRuntimeTypeSerializer>()!;
}
// =========================
// Internals
// =========================
/// <summary>
/// 确保数据已从存储中加载到缓存
/// </summary>
private async Task EnsureLoadedAsync()
{
if (_loaded) return;
await _lock.WaitAsync();
try
{
if (_loaded) return;
var key = UnifiedKey;
if (await Storage.ExistsAsync(key))
_file = await Storage.ReadAsync<UnifiedSettingsFile>(key);
else
_file = new UnifiedSettingsFile { Version = 1 };
_loaded = true;
}
finally
{
_lock.Release();
}
}
/// <summary>
/// 将缓存中的所有数据保存到统一文件
/// </summary>
private async Task SaveUnifiedFileAsync()
{
await _lock.WaitAsync();
try
{
await Storage.WriteAsync(UnifiedKey, _file);
}
finally
{
_lock.Release();
}
}
/// <summary>
/// 获取统一文件的存储键名
/// </summary>
/// <returns>完整的存储键名</returns>
protected virtual string GetUnifiedKey()
{
return string.IsNullOrEmpty(_options.BasePath) ? fileName : $"{_options.BasePath}/{fileName}";
}
}