GFramework/GFramework.Game.Abstractions/data/DataRepositoryOptions.cs
GeWuYou 0b7c64fd99 feat(data): 添加数据仓库功能并重构设置系统接口
- 新增 DataRepository 类实现数据存储和读取功能
- 添加数据仓库配置选项类 DataRepositoryOptions
- 定义 IData 接口作为通用数据标记接口
- 实现数据加载、保存、删除等异步操作方法
- 添加数据事件系统包括加载、保存、删除等事件类型
- 将 ISettingsData 接口重命名为 IResettable 并更新相关实现
- 更新 SettingsModel 和 SettingsPersistence 使用新的接口
- 修改 SettingsBatchChangedEvent 和 SettingsBatchSavedEvent 使用 IResettable 类型
- 重构 AudioSettings、GraphicsSettings、LocalizationSettings 继承新接口
- 更新 IPersistentApplyAbleSettings 接口依赖为 IResettable
2026-01-28 20:08:34 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace GFramework.Game.Abstractions.data;
/// <summary>
/// 数据仓库配置选项
/// </summary>
public class DataRepositoryOptions
{
/// <summary>
/// 存储基础路径(如 "user://data/"
/// </summary>
public string BasePath { get; set; } = "";
/// <summary>
/// 键名前缀(如 "Game",生成的键为 "Game_SettingsData"
/// </summary>
public string KeyPrefix { get; set; } = "Data";
/// <summary>
/// 是否在保存时自动备份
/// </summary>
public bool AutoBackup { get; set; } = false;
/// <summary>
/// 是否启用加载/保存事件
/// </summary>
public bool EnableEvents { get; set; } = true;
}