GFramework/GFramework.Game/setting/events/SettingsAppliedEvent.cs
GeWuYou b49079de3e style(coding-style): 统一代码风格并优化文档格式
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2026-01-27 20:30:04 +08:00

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using GFramework.Game.Abstractions.setting;
namespace GFramework.Game.setting.events;
/// <summary>
/// 表示设置应用完成事件
/// </summary>
/// <typeparam name="T">设置节类型必须实现ISettingsSection接口</typeparam>
public class SettingsAppliedEvent<T>(T settings, bool success, Exception? error = null) : ISettingsChangedEvent
where T : ISettingsSection
{
/// <summary>
/// 获取类型化的设置节实例
/// </summary>
public T TypedSettings => (T)Settings;
/// <summary>
/// 获取设置应用是否成功的状态
/// </summary>
public bool Success { get; } = success;
/// <summary>
/// 获取设置应用过程中发生的错误异常(如果有的话)
/// </summary>
public Exception? Error { get; } = error;
/// <summary>
/// 获取设置类型的Type信息
/// </summary>
public Type SettingsType => typeof(T);
/// <summary>
/// 获取应用的设置节实例
/// </summary>
public ISettingsSection Settings { get; } = settings;
/// <summary>
/// 获取设置变更的时间戳UTC时间
/// </summary>
public DateTime ChangedAt { get; } = DateTime.UtcNow;
}