GFramework/GFramework.Core.Tests/Localization/LocalizationIntegrationTests.cs
GeWuYou 53edd13f8f feat(localization): 添加本地化格式化器和数值显示功能
- 在LocalizationManager中注册内置格式化器包括条件、复数和紧凑数值格式化器
- 实现CompactNumberLocalizationFormatter支持{value:compact}格式化语法
- 添加数值显示扩展方法ToDisplayString和ToCompactString
- 实现NumericDisplayFormatter和NumericSuffixFormatRule数值格式化核心逻辑
- 添加数值格式化选项配置包括小数位数、四舍五入策略等参数
- 为紧凑数值格式化功能添加完整的单元测试覆盖各种数值类型和边界情况
2026-03-21 14:43:42 +08:00

178 lines
5.9 KiB
C#

using System.IO;
using GFramework.Core.Abstractions.Localization;
using GFramework.Core.Localization;
namespace GFramework.Core.Tests.Localization;
[TestFixture]
public class LocalizationIntegrationTests
{
[SetUp]
public void Setup()
{
_testDataPath = Path.Combine(Path.GetTempPath(), $"gframework_localization_{Guid.NewGuid():N}");
CreateTestLocalizationFiles(_testDataPath);
var config = new LocalizationConfig
{
DefaultLanguage = "eng",
FallbackLanguage = "eng",
LocalizationPath = _testDataPath,
EnableHotReload = false,
ValidateOnLoad = false
};
_manager = new LocalizationManager(config);
_manager.Initialize();
}
[TearDown]
public void TearDown()
{
if (Directory.Exists(_testDataPath))
{
Directory.Delete(_testDataPath, recursive: true);
}
}
private LocalizationManager? _manager;
private string _testDataPath = null!;
private static void CreateTestLocalizationFiles(string rootPath)
{
var engPath = Path.Combine(rootPath, "eng");
var zhsPath = Path.Combine(rootPath, "zhs");
Directory.CreateDirectory(engPath);
Directory.CreateDirectory(zhsPath);
File.WriteAllText(Path.Combine(engPath, "common.json"), """
{
"game.title": "My Game",
"ui.message.welcome": "Welcome, {playerName}!",
"status.health": "Health: {current}/{max}",
"status.gold": "Gold: {gold:compact}",
"status.damage": "Damage: {damage:compact:maxDecimals=2}",
"status.invalidCompact": "Gold: {gold:compact:maxDecimals=abc}"
}
""");
File.WriteAllText(Path.Combine(zhsPath, "common.json"), """
{
"game.title": "我的游戏",
"ui.message.welcome": "欢迎, {playerName}!",
"status.health": "生命值: {current}/{max}",
"status.gold": "金币: {gold:compact}",
"status.damage": "伤害: {damage:compact:maxDecimals=2}",
"status.invalidCompact": "金币: {gold:compact:maxDecimals=abc}"
}
""");
}
[Test]
public void GetText_ShouldReturnEnglishText()
{
// Act
var title = _manager!.GetText("common", "game.title");
// Assert
Assert.That(title, Is.EqualTo("My Game"));
}
[Test]
public void GetString_WithVariable_ShouldFormatCorrectly()
{
// Act
var message = _manager!.GetString("common", "ui.message.welcome")
.WithVariable("playerName", "Alice")
.Format();
// Assert
Assert.That(message, Is.EqualTo("Welcome, Alice!"));
}
[Test]
public void SetLanguage_ShouldSwitchToChineseText()
{
// Act
_manager!.SetLanguage("zhs");
var title = _manager.GetText("common", "game.title");
// Assert
Assert.That(title, Is.EqualTo("我的游戏"));
}
[Test]
public void GetString_WithMultipleVariables_ShouldFormatCorrectly()
{
// Act
var health = _manager!.GetString("common", "status.health")
.WithVariable("current", 80)
.WithVariable("max", 100)
.Format();
// Assert
Assert.That(health, Is.EqualTo("Health: 80/100"));
}
[Test]
public void GetString_WithCompactFormatter_ShouldFormatCorrectly()
{
var gold = _manager!.GetString("common", "status.gold")
.WithVariable("gold", 1_250)
.Format();
Assert.That(gold, Is.EqualTo("Gold: 1.3K"));
}
[Test]
public void GetString_WithCompactFormatterArgs_ShouldApplyOptions()
{
var damage = _manager!.GetString("common", "status.damage")
.WithVariable("damage", 1_234)
.Format();
Assert.That(damage, Is.EqualTo("Damage: 1.23K"));
}
[Test]
public void GetString_WithInvalidCompactFormatterArgs_ShouldFallbackToDefaultFormatting()
{
var gold = _manager!.GetString("common", "status.invalidCompact")
.WithVariable("gold", 1_250)
.Format();
Assert.That(gold, Is.EqualTo("Gold: 1250"));
}
[Test]
public void LanguageChange_ShouldTriggerCallback()
{
// Arrange
var callbackTriggered = false;
var newLanguage = string.Empty;
_manager!.SubscribeToLanguageChange(lang =>
{
callbackTriggered = true;
newLanguage = lang;
});
// Act
_manager.SetLanguage("zhs");
// Assert
Assert.That(callbackTriggered, Is.True);
Assert.That(newLanguage, Is.EqualTo("zhs"));
}
[Test]
public void AvailableLanguages_ShouldContainBothLanguages()
{
// Act
var languages = _manager!.AvailableLanguages;
// Assert
Assert.That(languages, Contains.Item("eng"));
Assert.That(languages, Contains.Item("zhs"));
}
}