GFramework/GFramework.Godot/Setting/GodotLocalizationSettings.cs
GeWuYou fb14d7122c docs(style): 更新文档中的命名空间导入格式
- 将所有小写的命名空间导入更正为首字母大写格式
- 统一 GFramework 框架的命名空间引用规范
- 修复 core、ecs、godot 等模块的命名空间导入错误
- 标准化文档示例代码中的 using 语句格式
- 确保所有文档中的命名空间引用保持一致性
- 更新 global using 语句以匹配正确的命名空间格式
2026-03-10 07:18:49 +08:00

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// Copyright (c) 2026 GeWuYou
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using GFramework.Game.Abstractions.Setting;
using GFramework.Game.Abstractions.Setting.Data;
using GFramework.Godot.Setting.Data;
using Godot;
namespace GFramework.Godot.Setting;
/// <summary>
/// Godot本地化设置类负责应用本地化配置到Godot引擎
/// </summary>
/// <param name="model">设置模型</param>
/// <param name="localizationMap">本地化映射表</param>
public class GodotLocalizationSettings(ISettingsModel model, LocalizationMap localizationMap)
: IResetApplyAbleSettings
{
/// <summary>
/// 应用本地化设置到Godot引擎
/// </summary>
/// <returns>完成的任务</returns>
public Task Apply()
{
var settings = model.GetData<LocalizationSettings>();
// 尝试从映射表获取 Godot locale
var locale = localizationMap.LanguageMap.GetValueOrDefault(settings.Language, "en");
// 默认值
TranslationServer.SetLocale(locale);
return Task.CompletedTask;
}
/// <summary>
/// 重置本地化设置
/// </summary>
public void Reset()
{
model.GetData<LocalizationSettings>().Reset();
}
/// <summary>
/// 获取本地化设置的数据对象。
/// 该属性提供对本地化设置数据的只读访问。
/// </summary>
public ISettingsData Data { get; } = model.GetData<LocalizationSettings>();
/// <summary>
/// 获取本地化设置数据的类型。
/// 该属性返回本地化设置数据的具体类型信息。
/// </summary>
public Type DataType { get; } = typeof(LocalizationSettings);
}