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https://github.com/GeWuYou/GFramework.git
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- 更新所有引用GFramework.Core.Abstractions.Architecture的文件 - 将ArchitectureModuleRegistry.cs从Architecture目录移动到Architectures目录 - 将IArchitecture.cs从Architecture目录移动到Architectures目录 - 将IArchitectureConfiguration.cs从Architecture目录移动到Architectures目录 - 将IArchitectureContext.cs从Architecture目录移动到Architectures目录 - 将IArchitectureContextProvider.cs从Architecture目录移动到Architectures目录 - 将IArchitectureLifecycleHook.cs从Architecture目录移动到Architectures目录 - 将IArchitectureModule.cs从Architecture目录移动到Architectures目录 - 将IArchitecturePhaseListener.cs从Architecture目录移动到Architectures目录 - 将IArchitectureServices.cs从Architecture目录移动到Architectures目录 - 将IServiceModule.cs从Architecture目录移动到Architectures目录 - 将IServiceModuleManager.cs从Architecture目录移动到Architectures目录 - 在ArchitectureModuleRegistry中将私有字段_factories重命名为Factories并添加StringComparer.Ordinal参数
145 lines
5.7 KiB
C#
145 lines
5.7 KiB
C#
// Copyright (c) 2026 GeWuYou
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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using GFramework.Core.Abstractions.Architectures;
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using GFramework.Core.Abstractions.Lifecycle;
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using GFramework.Core.Abstractions.Rule;
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using GFramework.Core.Abstractions.State;
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namespace GFramework.Core.State;
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/// <summary>
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/// 上下文感知异步状态基类
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/// 提供基础的异步状态管理功能和架构上下文访问能力
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/// 实现了IAsyncState(继承IState)、IContextAware和IAsyncDestroyable接口
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/// </summary>
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public class AsyncContextAwareStateBase : IAsyncState, IContextAware, IDestroyable, IAsyncDestroyable
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{
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/// <summary>
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/// 架构上下文引用,用于访问架构相关的服务和数据
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/// </summary>
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private IArchitectureContext? _context;
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/// <summary>
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/// 异步销毁当前状态,释放相关资源
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/// 子类可重写此方法以执行特定的异步清理操作
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/// </summary>
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public virtual ValueTask DestroyAsync()
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{
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// 默认实现:调用同步 Destroy()
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Destroy();
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return ValueTask.CompletedTask;
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}
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// ============ IState 同步方法显式实现(隐藏 + 运行时保护) ============
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/// <summary>
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/// 同步进入状态(显式实现,不推荐直接调用)
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/// 异步状态应该使用 OnEnterAsync 方法
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/// </summary>
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/// <exception cref="NotSupportedException">异步状态不支持同步操作</exception>
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[Obsolete("This is an async state. Use OnEnterAsync instead.", error: true)]
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void IState.OnEnter(IState? from)
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{
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throw new NotSupportedException(
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$"Async state '{GetType().Name}' does not support synchronous OnEnter. " +
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$"Use {nameof(OnEnterAsync)} instead.");
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}
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/// <summary>
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/// 同步退出状态(显式实现,不推荐直接调用)
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/// 异步状态应该使用 OnExitAsync 方法
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/// </summary>
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/// <exception cref="NotSupportedException">异步状态不支持同步操作</exception>
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[Obsolete("This is an async state. Use OnExitAsync instead.", error: true)]
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void IState.OnExit(IState? to)
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{
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throw new NotSupportedException(
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$"Async state '{GetType().Name}' does not support synchronous OnExit. " +
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$"Use {nameof(OnExitAsync)} instead.");
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}
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/// <summary>
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/// 同步判断是否可以转换(显式实现,不推荐直接调用)
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/// 异步状态应该使用 CanTransitionToAsync 方法
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/// </summary>
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/// <exception cref="NotSupportedException">异步状态不支持同步操作</exception>
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[Obsolete("This is an async state. Use CanTransitionToAsync instead.", error: true)]
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bool IState.CanTransitionTo(IState target)
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{
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throw new NotSupportedException(
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$"Async state '{GetType().Name}' does not support synchronous CanTransitionTo. " +
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$"Use {nameof(CanTransitionToAsync)} instead.");
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}
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// ============ IAsyncState 异步方法实现 ============
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/// <summary>
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/// 异步进入状态时调用的方法
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/// 子类可重写此方法以实现特定的异步状态进入逻辑(如加载资源、初始化数据等)
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/// </summary>
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/// <param name="from">从哪个状态转换而来,可能为null表示初始状态</param>
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public virtual Task OnEnterAsync(IState? from)
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{
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return Task.CompletedTask;
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}
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/// <summary>
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/// 异步退出状态时调用的方法
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/// 子类可重写此方法以实现特定的异步状态退出逻辑(如保存数据、清理资源等)
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/// </summary>
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/// <param name="to">将要转换到的目标状态,可能为null表示结束状态</param>
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public virtual Task OnExitAsync(IState? to)
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{
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return Task.CompletedTask;
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}
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/// <summary>
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/// 异步判断当前状态是否可以转换到目标状态
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/// 子类可重写此方法以实现自定义的异步状态转换规则(如验证条件、检查权限等)
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/// </summary>
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/// <param name="target">希望转换到的目标状态对象</param>
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/// <returns>如果允许转换则返回true,否则返回false</returns>
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public virtual Task<bool> CanTransitionToAsync(IState target)
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{
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return Task.FromResult(true);
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}
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/// <summary>
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/// 设置架构上下文
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/// </summary>
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/// <param name="context">架构上下文实例</param>
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public void SetContext(IArchitectureContext context)
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{
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_context = context ?? throw new ArgumentNullException(nameof(context));
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}
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/// <summary>
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/// 获取架构上下文
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/// </summary>
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/// <returns>架构上下文实例</returns>
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/// <exception cref="InvalidOperationException">当上下文未设置时抛出</exception>
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public IArchitectureContext GetContext()
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{
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return _context ?? throw new InvalidOperationException(
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$"Architecture context has not been set. Call {nameof(SetContext)} before accessing the context.");
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}
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/// <summary>
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/// 销毁当前状态,释放相关资源(同步方法,保留用于向后兼容)
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/// 子类可重写此方法以执行特定的清理操作
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/// </summary>
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public virtual void Destroy()
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{
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}
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} |